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Solution to ASI Problem
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<blockquote data-quote="Sunseeker" data-source="post: 7266138"><p>Then why do you care about the mathematics? Or do you just not have an argument?</p><p></p><p>I mean seriously I'm getting mixed messages here. You started this thread because you had a an idea about solving the "ASI problem". I mentioned that the problem is not ASIs, the problem is how much a class values any given stat. You countered with an argument about how <em>players</em> might value different stats. I told you that has nothing to do with the ASI problem in the first place. And now you what, are implying I'm playing the game wrong?</p><p></p><p>Look it's simple:</p><p>If players by nature value different stats then there is no ASI problem. There can't be. Because if this is true then a player will say "I'd rather have a 16 Str and a 16 Wisdom because I just want to be a wise old fighter, regardless of any mechanical benefit I may gain or lose."</p><p>If you just don't like the fact that it's possible to "max out" a certain score, remember that the caps are arbitrary mechanical limitations designed to balance the game, they are <em>not</em> the absolute maximum scores those creatures may have in the game world unless YOU the DM say so.</p><p>If you want players to mechanically value different stats, you need class features that place value on those stats. Otherwise they're <em>always</em> going to put their points where it matters the most.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7266138"] Then why do you care about the mathematics? Or do you just not have an argument? I mean seriously I'm getting mixed messages here. You started this thread because you had a an idea about solving the "ASI problem". I mentioned that the problem is not ASIs, the problem is how much a class values any given stat. You countered with an argument about how [I]players[/I] might value different stats. I told you that has nothing to do with the ASI problem in the first place. And now you what, are implying I'm playing the game wrong? Look it's simple: If players by nature value different stats then there is no ASI problem. There can't be. Because if this is true then a player will say "I'd rather have a 16 Str and a 16 Wisdom because I just want to be a wise old fighter, regardless of any mechanical benefit I may gain or lose." If you just don't like the fact that it's possible to "max out" a certain score, remember that the caps are arbitrary mechanical limitations designed to balance the game, they are [I]not[/I] the absolute maximum scores those creatures may have in the game world unless YOU the DM say so. If you want players to mechanically value different stats, you need class features that place value on those stats. Otherwise they're [I]always[/I] going to put their points where it matters the most. [/QUOTE]
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