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Solution to ASI Problem
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<blockquote data-quote="ccs" data-source="post: 7267416" data-attributes="member: 6803664"><p>In my experience there's a an easier way to get more diverse characters than fiddling with the rules. Two actually, though you can combine them.</p><p></p><p>1) Patience.</p><p>Everyone who plays these games goes through a phase where they try & make the most awesome min/maxed encounter wrecking things the rules will allow. Everyone. If someone claims "Not me!"? They're lying to you.</p><p>And very often (but not always) this resets when they start playing a new edition.</p><p>So just ride it out. Eventually the player(s) will tire of this approach & try other mixes.</p><p></p><p>2) Alter the adventures/encounters you run.</p><p>You're the DM. You have 100% control over what challenges the characters encounter. So if you're tired of players not investing in various stats/skills/whatever? Then make it important. And don't make your challenges geared so that only 1 member of the party needs to roll well in them. Because then all you'll get is 1 specialist & a bunch of spectators.</p><p>Initially people will fail. But if they realize that "Oh, this is going to be (or could definitely be) an ongoing thing" then they'll start making characters that have a better chance of succeeding.</p></blockquote><p></p>
[QUOTE="ccs, post: 7267416, member: 6803664"] In my experience there's a an easier way to get more diverse characters than fiddling with the rules. Two actually, though you can combine them. 1) Patience. Everyone who plays these games goes through a phase where they try & make the most awesome min/maxed encounter wrecking things the rules will allow. Everyone. If someone claims "Not me!"? They're lying to you. And very often (but not always) this resets when they start playing a new edition. So just ride it out. Eventually the player(s) will tire of this approach & try other mixes. 2) Alter the adventures/encounters you run. You're the DM. You have 100% control over what challenges the characters encounter. So if you're tired of players not investing in various stats/skills/whatever? Then make it important. And don't make your challenges geared so that only 1 member of the party needs to roll well in them. Because then all you'll get is 1 specialist & a bunch of spectators. Initially people will fail. But if they realize that "Oh, this is going to be (or could definitely be) an ongoing thing" then they'll start making characters that have a better chance of succeeding. [/QUOTE]
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