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Solution to ASI Problem
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<blockquote data-quote="Bradley Hindman" data-source="post: 7267677" data-attributes="member: 91764"><p>If the <strong>only</strong> problem is the similarity between characters (i.e., all melee combatants end up with a 20 STR independent of whether they are Hercules or Joxer), then a simple solution is to change the level cap individually. At the beginning of the campaign, each player chooses a single ability score that will exemplify their character. The ability score cap is raised to 22 for that ability and for that character only. Thus, if my character conception is a Sir Persecutio, the "toughest man alive", I choose Constitution and Sir Persecutio (and no one else) can raise his Constitution to 22 through ASIs. Of course, this suggestion will only work for campaigns with a stable group of players and a stable cadre of characters (new characters don't appear very often).</p></blockquote><p></p>
[QUOTE="Bradley Hindman, post: 7267677, member: 91764"] If the [B]only[/B] problem is the similarity between characters (i.e., all melee combatants end up with a 20 STR independent of whether they are Hercules or Joxer), then a simple solution is to change the level cap individually. At the beginning of the campaign, each player chooses a single ability score that will exemplify their character. The ability score cap is raised to 22 for that ability and for that character only. Thus, if my character conception is a Sir Persecutio, the "toughest man alive", I choose Constitution and Sir Persecutio (and no one else) can raise his Constitution to 22 through ASIs. Of course, this suggestion will only work for campaigns with a stable group of players and a stable cadre of characters (new characters don't appear very often). [/QUOTE]
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Solution to ASI Problem
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