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Solution to the Half-Ilithid question
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<blockquote data-quote="jaker2003" data-source="post: 1990857" data-attributes="member: 18667"><p>There's always been some mook trying to make half-ilithids, but there never seems to be a proper balance for such a template . . . well, here's my stab at the aberration. . . </p><p> </p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><u><span style="color: gray"> CREATING A HALF-ILITHID</span></u></span></strong></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Size and Type:</strong> Aberration</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Hit Dice:</span></strong><span style="color: gray"> +2d8</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Natural Armor:</span></strong><span style="color: gray"> +2</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Special Attacks:</span></strong><span style="color: gray"> One of the following:</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: gray">Mind Blast (Psi):</span></em><span style="color: gray"> This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC (14 + Cha) Will save or be stunned for 3d4 rounds (psionic creatures instead take 1d4 Cha damage).</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: gray">Psionics (Psi):</span></em><span style="color: gray"> At will – <em>charm monster</em> (DC 14 + Cha), <em>Detect Thoughts</em> (DC 12 + Cha), <em>levitate, planeshift, suggestion</em> (DC 13 + Cha). Effective manifester level +2.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: gray">Tentacles (Ex):</span></em><span style="color: gray"> This creature has four mind flayer tentacles. A half-ilithid that hits a creature within one size category of itself with a tentacle attack (1d4 damage) may attempt to attach its remaining tentacles with single grapple check. If the half-ilithid begins a turn with all four tentacles attached and makes a successful grapple check, it automatically extracts the opponent’s brain, instantly killing that creature (unless it has multiple brains or can function without its brain).</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Special Qualities:</span></strong><span style="color: gray"> All of the following:</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: gray">Power Resistance</span></em><span style="color: gray"> 10+Cha bonus</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: gray">Spell Resistance</span></em><span style="color: gray"> 10+Cha bonus</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: gray">Telepathy (Psi):</span></em><span style="color: gray"> A half-ilithid may communicate telepathically with any creature that has a language within a number of feet equal to 10 times the half-ilithid’s Charisma bonus (minimum 10ft.).</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Base Saves:</span></strong><span style="color: gray"> The half-ilithid’s aberration hit dice give it a +3 to its Will saves.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Abilities:</span></strong><span style="color: gray"> +2 Dex, +4 </span><span style="color: gray">Wis</span><span style="color: gray">, +4 Cha</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Skills:</span></strong><span style="color: gray"> Concentration +2, Listen +2, Spot +2</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Feats:</span></strong><span style="color: gray"> Improved Initiative, Weapon Finesse (tentacles)[if appropriate]</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: gray">Level Adjustment:</span></strong><span style="color: gray"> +3</span></span></p></blockquote><p></p>
[QUOTE="jaker2003, post: 1990857, member: 18667"] There's always been some mook trying to make half-ilithids, but there never seems to be a proper balance for such a template . . . well, here's my stab at the aberration. . . [b][font=Times New Roman][u][color=gray] CREATING A HALF-ILITHID[/color][/u][u][color=gray][/color][/u][/font][/b] [font=Times New Roman][b]Size and Type:[/b] Aberration[/font] [font=Times New Roman][b][color=gray]Hit Dice:[/color][/b][color=gray] +2d8[/color][/font] [font=Times New Roman][b][color=gray]Natural Armor:[/color][/b][color=gray] +2[/color][/font] [font=Times New Roman][b][color=gray]Special Attacks:[/color][/b][color=gray] One of the following:[/color][/font] [font=Times New Roman][i][color=gray]Mind Blast (Psi):[/color][/i][color=gray] This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC (14 + Cha) Will save or be stunned for 3d4 rounds (psionic creatures instead take 1d4 Cha damage).[/color][/font] [font=Times New Roman][i][color=gray]Psionics (Psi):[/color][/i][color=gray] At will – [i]charm monster[/i] (DC 14 + Cha), [i]Detect Thoughts[/i] (DC 12 + Cha), [i]levitate, planeshift, suggestion[/i] (DC 13 + Cha). Effective manifester level +2.[/color][/font] [font=Times New Roman][i][color=gray]Tentacles (Ex):[/color][/i][color=gray] This creature has four mind flayer tentacles. A half-ilithid that hits a creature within one size category of itself with a tentacle attack (1d4 damage) may attempt to attach its remaining tentacles with single grapple check. If the half-ilithid begins a turn with all four tentacles attached and makes a successful grapple check, it automatically extracts the opponent’s brain, instantly killing that creature (unless it has multiple brains or can function without its brain).[/color][/font] [font=Times New Roman][b][color=gray]Special Qualities:[/color][/b][color=gray] All of the following:[/color][/font] [font=Times New Roman][i][color=gray]Power Resistance[/color][/i][color=gray] 10+Cha bonus[/color][/font] [font=Times New Roman][i][color=gray]Spell Resistance[/color][/i][color=gray] 10+Cha bonus[/color][/font] [font=Times New Roman][i][color=gray]Telepathy (Psi):[/color][/i][color=gray] A half-ilithid may communicate telepathically with any creature that has a language within a number of feet equal to 10 times the half-ilithid’s Charisma bonus (minimum 10ft.).[/color][/font] [font=Times New Roman][b][color=gray]Base Saves:[/color][/b][color=gray] The half-ilithid’s aberration hit dice give it a +3 to its Will saves.[/color][/font] [font=Times New Roman][b][color=gray]Abilities:[/color][/b][color=gray] +2 Dex, +4 [/color][color=gray]Wis[/color][color=gray], +4 Cha[/color][/font] [font=Times New Roman][b][color=gray]Skills:[/color][/b][color=gray] Concentration +2, Listen +2, Spot +2[/color][/font] [font=Times New Roman][b][color=gray]Feats:[/color][/b][color=gray] Improved Initiative, Weapon Finesse (tentacles)[if appropriate][/color][/font] [font=Times New Roman][b][color=gray]Level Adjustment:[/color][/b][color=gray] +3[/color][/font] [/QUOTE]
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