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Solution to the problems with Passive Perception!
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<blockquote data-quote="fuindordm" data-source="post: 7251944" data-attributes="member: 5435"><p>It definitely works, but it also removes some sense of agency. When the party is being stalked by monsters, stealth vs passive perception feels fair. When the party is ambushed by a trap, it seems less fair. There's also the question of what happens after the first trap hits them and they start actively searching--do you still roll for the trap, but increase the DCs by 5? How does the rogue's expertise fit in?</p><p></p><p>An alternative used by my DM is to prepare a randomized list of 1-20 before each session. The players still roll, but in cses where they shouldn't know how close they are to success then the DM uses the list as a lookup table. Then modifiers and advantage can be applied transparently. For example:</p><p></p><p>PC: "I search for traps. Ability X gives me advantage. I roll 12 and 18, my modifier is +5."</p><p></p><p>DM: (checks table on screen)</p><p></p><p>20 -> 5</p><p>19 -> 12</p><p>18 -> 17</p><p>17 -> 3</p><p>16 -> 10</p><p>15 -> 8</p><p>14 -> 14</p><p>13 -> 1</p><p>12 -> 15</p><p>etc...</p><p></p><p>The player's rolls translate to 15 and 18, +5, so the result is 23. The DM doesn't tell the player the rolls, but announces that they found a trap.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 7251944, member: 5435"] It definitely works, but it also removes some sense of agency. When the party is being stalked by monsters, stealth vs passive perception feels fair. When the party is ambushed by a trap, it seems less fair. There's also the question of what happens after the first trap hits them and they start actively searching--do you still roll for the trap, but increase the DCs by 5? How does the rogue's expertise fit in? An alternative used by my DM is to prepare a randomized list of 1-20 before each session. The players still roll, but in cses where they shouldn't know how close they are to success then the DM uses the list as a lookup table. Then modifiers and advantage can be applied transparently. For example: PC: "I search for traps. Ability X gives me advantage. I roll 12 and 18, my modifier is +5." DM: (checks table on screen) 20 -> 5 19 -> 12 18 -> 17 17 -> 3 16 -> 10 15 -> 8 14 -> 14 13 -> 1 12 -> 15 etc... The player's rolls translate to 15 and 18, +5, so the result is 23. The DM doesn't tell the player the rolls, but announces that they found a trap. [/QUOTE]
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