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*Pathfinder & Starfinder
Solutions to the 15 minute adventuring day: carrots and sticks.
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<blockquote data-quote="JRRNeiklot" data-source="post: 5975686" data-attributes="member: 717"><p>You misunderstand. I don't set assassins on the pcs juust because they chose to rest. I roll for wandering monsters every two turns (20 minutes) in a dungeon and every hour or two (depending on location) outdoors. These rolls happen whether or not the pcs rest. I'm not twisting anything. The pcs may clear an entire dungeon in 4 hours, they'll have to spend double that minimum resting, sans heavy armor and with only one or two people awake for a good portion of that. That adds up to a ton of rolls. And while they are sleeping, their enemies may not be. It's not just the monsters in the dungeon. Events set in motion weeks or months ago keep spinning. I don't stop these events or delay them just because the pcs chose to rest. Nor do I impose them on them because they chose to rest. There is an entire world out there and everything doesn't keep the same sleep schedule as the pcs.</p><p></p><p></p><p></p><p></p><p>I don't consider resting after getting your ass kicked a 15md. That happens, and resting is the smart thing to do. The issue is resting to regain spells when the party is still in decent fighting shape. If the cleric and wizard is out of spells, they can suck it up or the party is wise to recruit another cleric and wizard.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 5975686, member: 717"] You misunderstand. I don't set assassins on the pcs juust because they chose to rest. I roll for wandering monsters every two turns (20 minutes) in a dungeon and every hour or two (depending on location) outdoors. These rolls happen whether or not the pcs rest. I'm not twisting anything. The pcs may clear an entire dungeon in 4 hours, they'll have to spend double that minimum resting, sans heavy armor and with only one or two people awake for a good portion of that. That adds up to a ton of rolls. And while they are sleeping, their enemies may not be. It's not just the monsters in the dungeon. Events set in motion weeks or months ago keep spinning. I don't stop these events or delay them just because the pcs chose to rest. Nor do I impose them on them because they chose to rest. There is an entire world out there and everything doesn't keep the same sleep schedule as the pcs. I don't consider resting after getting your ass kicked a 15md. That happens, and resting is the smart thing to do. The issue is resting to regain spells when the party is still in decent fighting shape. If the cleric and wizard is out of spells, they can suck it up or the party is wise to recruit another cleric and wizard. [/QUOTE]
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Solutions to the 15 minute adventuring day: carrots and sticks.
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