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General Tabletop Discussion
*Pathfinder & Starfinder
Solutions to the 15 minute adventuring day: carrots and sticks.
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<blockquote data-quote="Aberzanzorax" data-source="post: 5975716" data-attributes="member: 64209"><p>Here's another one. similar to the "earn part of a level" suggested fom 13th age.</p><p> </p><p> </p><p>Use the escalation die across encounters, resetting upon resting.</p><p> </p><p> </p><p>There is a great article in the current Kobold Quarterly about using the escalation die in an encounter. I'll translate that to the "day".</p><p> </p><p> </p><p>Give all monsters +1 to AC.</p><p>Encounter 1. Players get no bonus (it's harder than usual, but they have all of their resources)</p><p>Encounter 2. Players get a +1 to hit. (Breaking even)</p><p>Encounter 3. Players get +2 to hit (making it easier, but they have fewer resources).</p><p> </p><p>Players get +1 more to hit all the way up to +6, and it remains at +6 for all additional encounters. At the end of the day, melee characters have +6 to hit everything, which is great for them for a BBEG fight. If caster classes have saved their spells, they'll also have +6 to hit.</p><p> </p><p> </p><p> </p><p>The idea here is to save your dailies until they'll be most likely to be effective.</p><p>Call it a "(over)confidence versus desperation" mechanic.</p><p> </p><p> </p><p> </p><p>NOTE, with spellcasting:</p><p>Another option in the article (for systems like Pathfinder and 3.x) is to also give spellcasters a bonus to the saving throws required by their spells. There were fewer details in this regard (as I remember), but I'd work this to the effect of all monsters getting +1 to all saves (as they do with AC) but only improving the save penalty by half of the attack bonus (rounding down). That'd be 2 rounds at a penalty, 2 rounds breaking even, and any rounds beyond that with bonuses from +1 to +3. (As we saw in 3.0 they overdid spell dc stacking is more dangerous than attack bonuses stacking).</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5975716, member: 64209"] Here's another one. similar to the "earn part of a level" suggested fom 13th age. Use the escalation die across encounters, resetting upon resting. There is a great article in the current Kobold Quarterly about using the escalation die in an encounter. I'll translate that to the "day". Give all monsters +1 to AC. Encounter 1. Players get no bonus (it's harder than usual, but they have all of their resources) Encounter 2. Players get a +1 to hit. (Breaking even) Encounter 3. Players get +2 to hit (making it easier, but they have fewer resources). Players get +1 more to hit all the way up to +6, and it remains at +6 for all additional encounters. At the end of the day, melee characters have +6 to hit everything, which is great for them for a BBEG fight. If caster classes have saved their spells, they'll also have +6 to hit. The idea here is to save your dailies until they'll be most likely to be effective. Call it a "(over)confidence versus desperation" mechanic. NOTE, with spellcasting: Another option in the article (for systems like Pathfinder and 3.x) is to also give spellcasters a bonus to the saving throws required by their spells. There were fewer details in this regard (as I remember), but I'd work this to the effect of all monsters getting +1 to all saves (as they do with AC) but only improving the save penalty by half of the attack bonus (rounding down). That'd be 2 rounds at a penalty, 2 rounds breaking even, and any rounds beyond that with bonuses from +1 to +3. (As we saw in 3.0 they overdid spell dc stacking is more dangerous than attack bonuses stacking). [/QUOTE]
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Solutions to the 15 minute adventuring day: carrots and sticks.
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