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<blockquote data-quote="I'm A Banana" data-source="post: 1599072" data-attributes="member: 2067"><p>I'm in the boat of what's good for the goose is good for the gander...or in this case, what cooks one cooks the other.</p><p> </p><p>If magic is rare, magic is *rare*. You can't have magical creatures running around casting spells that the PC's aren't capable of matching or overcoming, and you have to realize that CR's are based in part on what kind of spells a party of that level will have access to. </p><p> </p><p>If the party meets the occasional wizard, they can meet the occasional magic beast, but they should be roughly on par with each other <u>in terms of both *power* and commonality</u>.</p><p> </p><p>If 1st level wizards don't exist before the PC's hit 7th level (sounds Prestige-Class-esque, nice spin), then neither should things that cast magic using spell-like abilities...they have to go through the same effort to get them, and they're going to be hunted just as much (if all sorcerers are killed on sight -- and some of them could be LG -- imagine just how more dedicated the wizards would be to slaughtering things that *won't* work with them, and are wild and untamed, and vile, uncontrolled magic in it's rawest forms...if there are pixies around who aren't 7th level, my verisimilitude is busted). </p><p> </p><p>It's not nessecarily about being fair to the PC's, it's about building a consistent world. If magic is rare and powerful, *all* magic should be rare and powerful, not just what the PC's use. That's not only being unfair, it's also being inconsistent....because I'm a punchy little brat (<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) I'd be demanding to play one of these creatures with spell-like abilities so that I could be one of the powerful entities of the world...but that's me being obnoxious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1599072, member: 2067"] I'm in the boat of what's good for the goose is good for the gander...or in this case, what cooks one cooks the other. If magic is rare, magic is *rare*. You can't have magical creatures running around casting spells that the PC's aren't capable of matching or overcoming, and you have to realize that CR's are based in part on what kind of spells a party of that level will have access to. If the party meets the occasional wizard, they can meet the occasional magic beast, but they should be roughly on par with each other [U]in terms of both *power* and commonality[/U]. If 1st level wizards don't exist before the PC's hit 7th level (sounds Prestige-Class-esque, nice spin), then neither should things that cast magic using spell-like abilities...they have to go through the same effort to get them, and they're going to be hunted just as much (if all sorcerers are killed on sight -- and some of them could be LG -- imagine just how more dedicated the wizards would be to slaughtering things that *won't* work with them, and are wild and untamed, and vile, uncontrolled magic in it's rawest forms...if there are pixies around who aren't 7th level, my verisimilitude is busted). It's not nessecarily about being fair to the PC's, it's about building a consistent world. If magic is rare and powerful, *all* magic should be rare and powerful, not just what the PC's use. That's not only being unfair, it's also being inconsistent....because I'm a punchy little brat (;)) I'd be demanding to play one of these creatures with spell-like abilities so that I could be one of the powerful entities of the world...but that's me being obnoxious. ;) [/QUOTE]
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