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<blockquote data-quote="mafisto" data-source="post: 1600979" data-attributes="member: 15183"><p>Typically, in GnG you don't have to be concerned about boosting monster hit points. Larger monsters already have a TON of hit points in the original GnG, and the revised version doesn't even have hit points. Either way, HPs take care of them selves.</p><p> </p><p>As for nerfing giants... nah, that's kind of the point of a GnG world. Giants big, smash little things. One of Ken Hood's original intentions was to make monsters - especially large monsters - very scary and nigh unkillable.</p><p> </p><p>Creatures should all retain their spell-like abilities because often that's what makes them unique. In a low magic world these creatures become much more dangerous, but that's what heroes are for. There's a reason Medusa was so successful in her statuary business before Perseus came along; true heroes are far and few between. </p><p> </p><p>That's the big diff between base D&D and GnG - your PCs are not mighty monster slayers until later levels in GnG. Let the beasties keep their skills. They'll need them later.</p></blockquote><p></p>
[QUOTE="mafisto, post: 1600979, member: 15183"] Typically, in GnG you don't have to be concerned about boosting monster hit points. Larger monsters already have a TON of hit points in the original GnG, and the revised version doesn't even have hit points. Either way, HPs take care of them selves. As for nerfing giants... nah, that's kind of the point of a GnG world. Giants big, smash little things. One of Ken Hood's original intentions was to make monsters - especially large monsters - very scary and nigh unkillable. Creatures should all retain their spell-like abilities because often that's what makes them unique. In a low magic world these creatures become much more dangerous, but that's what heroes are for. There's a reason Medusa was so successful in her statuary business before Perseus came along; true heroes are far and few between. That's the big diff between base D&D and GnG - your PCs are not mighty monster slayers until later levels in GnG. Let the beasties keep their skills. They'll need them later. [/QUOTE]
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