Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solving all minion issues (long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ceraus" data-source="post: 4735456" data-attributes="member: 76818"><p>This is intentional. From experience, player at-will damage scales pretty well. Strikers always one-hit kill if they can deal their extra damage. Cleave is less effective but stays useful; its slack is picked up by the many powers that cover wide areas or deal automatic damage.</p><p></p><p>The average level 30 minion has 35 HP. By then, a player can deal about 10 (2W) + 8 (stat) + 6 (enhancement) + 3 (miscellaneous) = 27 damage. Some characters will do less, some much more.</p><p></p><p>So the minion HP rises quite a lot, but player ability to cut through that HP scales too. </p><p></p><p></p><p></p><p></p><p>Ah... there we go. I hadn't encountered such a situation yet, but this is a real problem.</p><p></p><p>First, a single damage source cannot hurt a minion for more than his max HP. This prevents most realism issues with my system and is compensated by giving minions little HP and the shared HP bank. Powerful single-target attacks are wasted against minions, but multi-hit attacks are optimal (as things should be).</p><p></p><p>A quick and dirty solution would be to flavor-kill any minion hit by ongoing damage. Like saying "the minion catches fire and runs around panicking" and just deal max damage to that minion. As ongoing damage cannot be at-will, I figure the system won't break.</p><p></p><p>Another solution would be to apply the ongoing damage once and forget about it afterwards. This will look flashy (insta-ongoing!) and only make minions more resilient to ongoing damage. Those attacks would probably have killed the target minion anyway, so both dirty solutions might have the same effect in pratice.</p><p></p><p>Other suggestions, or evaluation of those two, are welcome.</p></blockquote><p></p>
[QUOTE="Ceraus, post: 4735456, member: 76818"] This is intentional. From experience, player at-will damage scales pretty well. Strikers always one-hit kill if they can deal their extra damage. Cleave is less effective but stays useful; its slack is picked up by the many powers that cover wide areas or deal automatic damage. The average level 30 minion has 35 HP. By then, a player can deal about 10 (2W) + 8 (stat) + 6 (enhancement) + 3 (miscellaneous) = 27 damage. Some characters will do less, some much more. So the minion HP rises quite a lot, but player ability to cut through that HP scales too. Ah... there we go. I hadn't encountered such a situation yet, but this is a real problem. First, a single damage source cannot hurt a minion for more than his max HP. This prevents most realism issues with my system and is compensated by giving minions little HP and the shared HP bank. Powerful single-target attacks are wasted against minions, but multi-hit attacks are optimal (as things should be). A quick and dirty solution would be to flavor-kill any minion hit by ongoing damage. Like saying "the minion catches fire and runs around panicking" and just deal max damage to that minion. As ongoing damage cannot be at-will, I figure the system won't break. Another solution would be to apply the ongoing damage once and forget about it afterwards. This will look flashy (insta-ongoing!) and only make minions more resilient to ongoing damage. Those attacks would probably have killed the target minion anyway, so both dirty solutions might have the same effect in pratice. Other suggestions, or evaluation of those two, are welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solving all minion issues (long)
Top