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Solving all minion issues (long)
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<blockquote data-quote="Ceraus" data-source="post: 4735521" data-attributes="member: 76818"><p>That's still what happens in practice... 2/3 of the time. Weak auto-damage won't kill my minions, but normal, at-will damage is usually sufficient.</p><p></p><p></p><p></p><p>Also, I don't agree that it's their whole point. I think their point is to make a balanced threat out of numerous weak enemies. In previous editions, those weak enemies would be hit most of the time and miss most of the time, but their HP and damage would be too high, not to mention the many abilities they would sport. Elites and Solos have the opposite use.</p><p></p><p>It just so happens that making 4E minions die in one hit really cuts their management time. Unfortunately, it also has the major effect of making them non-issues at high levels regardless of damage (unless you want to enter "dazed (save ends)" cheese territory).</p></blockquote><p></p>
[QUOTE="Ceraus, post: 4735521, member: 76818"] That's still what happens in practice... 2/3 of the time. Weak auto-damage won't kill my minions, but normal, at-will damage is usually sufficient. Also, I don't agree that it's their whole point. I think their point is to make a balanced threat out of numerous weak enemies. In previous editions, those weak enemies would be hit most of the time and miss most of the time, but their HP and damage would be too high, not to mention the many abilities they would sport. Elites and Solos have the opposite use. It just so happens that making 4E minions die in one hit really cuts their management time. Unfortunately, it also has the major effect of making them non-issues at high levels regardless of damage (unless you want to enter "dazed (save ends)" cheese territory). [/QUOTE]
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Solving all minion issues (long)
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