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Solving all minion issues (long)
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<blockquote data-quote="KarinsDad" data-source="post: 4736052" data-attributes="member: 2011"><p>You have that backwards.</p><p></p><p>In order to entitle players to know that a given foe has exactly these game mechanic properties, a DM is forced to come up with a narrative element.</p><p></p><p>He has to explain the situation based on the rules as opposed to explaining the situation based on the known situation.</p><p></p><p>The player should never know that the PC can casually dispatch in hordes. If the PC accomplishes that, great. But knowing ahead of time that this will happen is like knowing ahead of time which day an asteroid is going to strike your house. The PC might have a clue that foes are lesser foes, but not that they are "minions". He might try his "anti-lesser foes" (i.e. anti-minion) attack on them and find out that opps, they are not so easy to beat.</p><p></p><p>Where does all of this "player knowledge entitlement" come from?</p><p></p><p></p><p></p><p>How does the epic PC KNOW that it is a level 1 goblin and not a level 30 goblin?</p><p></p><p></p><p>I have no problem with the DM handing out racial information for a foe. Creatures of this race have these properties (such as the fire aura you mentioned) if a Knowledge check is made.</p><p></p><p>But, where is the mystery in the game system if the players know the exact game mechanic capabilities of every single foe?</p><p></p><p>Will you tell the players that the foe has Str 22? Will you tell the players that the foe has Level 14? Will you tell the players that the foe is wearing a Cloak of Protection (as opposed to some other cloak)?</p><p></p><p>This is not a narrative element, the narrative element is used to hand wave away the fact that some game designer wanted to have every player know a bunch of stuff about all of his foes.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4736052, member: 2011"] You have that backwards. In order to entitle players to know that a given foe has exactly these game mechanic properties, a DM is forced to come up with a narrative element. He has to explain the situation based on the rules as opposed to explaining the situation based on the known situation. The player should never know that the PC can casually dispatch in hordes. If the PC accomplishes that, great. But knowing ahead of time that this will happen is like knowing ahead of time which day an asteroid is going to strike your house. The PC might have a clue that foes are lesser foes, but not that they are "minions". He might try his "anti-lesser foes" (i.e. anti-minion) attack on them and find out that opps, they are not so easy to beat. Where does all of this "player knowledge entitlement" come from? How does the epic PC KNOW that it is a level 1 goblin and not a level 30 goblin? I have no problem with the DM handing out racial information for a foe. Creatures of this race have these properties (such as the fire aura you mentioned) if a Knowledge check is made. But, where is the mystery in the game system if the players know the exact game mechanic capabilities of every single foe? Will you tell the players that the foe has Str 22? Will you tell the players that the foe has Level 14? Will you tell the players that the foe is wearing a Cloak of Protection (as opposed to some other cloak)? This is not a narrative element, the narrative element is used to hand wave away the fact that some game designer wanted to have every player know a bunch of stuff about all of his foes. [/QUOTE]
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