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Solving all minion issues (long)
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<blockquote data-quote="KarinsDad" data-source="post: 4736242" data-attributes="member: 2011"><p>First off, other game systems do not matter. I don't have Crouching Tiger Hidden Dragon filmed on the moon flying through the air without magic PC events in my DND games either. There are no red shirts. There are NPCs.</p><p></p><p>Secondly, one should not tell a player that a creature is a solo either. Or an elite.</p><p></p><p>The creature looks tough. The creature has a nasty looking flaming sword. The creature has 2 foot long fangs with smoking saliva dripping off of them. The DM describes that. What the PCs know from perception and what the PCs know from knowledge. Not what the players know, what the PCs know. It does not mean that the DM should tell the players the GAME MECHANIC role information that the monster is an elite or a solo or a minion.</p><p></p><p>The DM shouldn't tell the players that the monster is Artillery or Brute. Sure, the minotaur is probably a Brute and is big and nasty looking, but the DM does not explicitly hand out that GAME MECHANIC information. The minotaur might be a Controller Wizard with an Axe.</p><p></p><p>The PCs do not know about game mechanics. There is no Elite label on the creature's forehead for the PCs to see. The players might figure out quickly that the creature might be an elite or a minion or a brute or a controller, but the PCs have no knowledge of that. That guy over there is shooting a bow. The player might think it is an artillery foe. It might not be.</p><p></p><p>Automatically giving the players the metagaming knowledge is NOT narrative. You are totally mistaken on that. One could give the metagaming information via narration, but that is not the same thing.</p><p></p><p>Automatically giving the players the metagaming knowledge is metagaming. The moment you automatically give this metagaming information to the players is the moment you automatically give this metagaming information to the PCs since the players make the decisions for the PCs. The moment you automatically give this metagaming information to the players is the moment you remove the mystery from an encounter.</p><p></p><p></p><p>Let's take this from a rules perspective:</p><p></p><p>Monster Knowledge Check:</p><p></p><p>Name, type, and keywords</p><p>Powers</p><p>Resistances and vulnerabilities</p><p></p><p>Minion is none of these. Brute is none of these. Solo is none of these. Role is none of these.</p><p></p><p>The game rules disagree with your POV with the exception of creatures whose name includes Minion (which I consider an oversight since the rules are not consistent here and the vast majority of minions do not have the word Minion in their name).</p><p></p><p>I would encourage you to dig out of the pit of bias you've attached to the player game mechanic entitlement.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4736242, member: 2011"] First off, other game systems do not matter. I don't have Crouching Tiger Hidden Dragon filmed on the moon flying through the air without magic PC events in my DND games either. There are no red shirts. There are NPCs. Secondly, one should not tell a player that a creature is a solo either. Or an elite. The creature looks tough. The creature has a nasty looking flaming sword. The creature has 2 foot long fangs with smoking saliva dripping off of them. The DM describes that. What the PCs know from perception and what the PCs know from knowledge. Not what the players know, what the PCs know. It does not mean that the DM should tell the players the GAME MECHANIC role information that the monster is an elite or a solo or a minion. The DM shouldn't tell the players that the monster is Artillery or Brute. Sure, the minotaur is probably a Brute and is big and nasty looking, but the DM does not explicitly hand out that GAME MECHANIC information. The minotaur might be a Controller Wizard with an Axe. The PCs do not know about game mechanics. There is no Elite label on the creature's forehead for the PCs to see. The players might figure out quickly that the creature might be an elite or a minion or a brute or a controller, but the PCs have no knowledge of that. That guy over there is shooting a bow. The player might think it is an artillery foe. It might not be. Automatically giving the players the metagaming knowledge is NOT narrative. You are totally mistaken on that. One could give the metagaming information via narration, but that is not the same thing. Automatically giving the players the metagaming knowledge is metagaming. The moment you automatically give this metagaming information to the players is the moment you automatically give this metagaming information to the PCs since the players make the decisions for the PCs. The moment you automatically give this metagaming information to the players is the moment you remove the mystery from an encounter. Let's take this from a rules perspective: Monster Knowledge Check: Name, type, and keywords Powers Resistances and vulnerabilities Minion is none of these. Brute is none of these. Solo is none of these. Role is none of these. The game rules disagree with your POV with the exception of creatures whose name includes Minion (which I consider an oversight since the rules are not consistent here and the vast majority of minions do not have the word Minion in their name). I would encourage you to dig out of the pit of bias you've attached to the player game mechanic entitlement. [/QUOTE]
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