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Solving all minion issues (long)
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<blockquote data-quote="Ceraus" data-source="post: 4736660" data-attributes="member: 76818"><p>Wow... aren't we starying away from the topic?</p><p></p><p>For the record, I'm firmly in the camp of telling players which enemies are minions once they've engaged them. I've sent small armies at my players, and they know by now that the foot soldiers are minions. Why not give them a little "minion" tag?</p><p></p><p>Look at the Lord of the Rings... say, just the part where Boromir dies at the end of the first movie. The difference between the mooks and their leader is apparent... but just because the camera frames him as a menace. Also, his arrows obviously deal high damage; again a camera trick.</p><p></p><p>I think players are expected to "feel" the difference in the same way regardless of realism. 4E is cinematic if anything.</p><p></p><p>The same tricks should apply to Elites and Solos. Again, compare with Lord of the Rings: when the troll enters the Moria tomb, there is not a <em>second</em> of doubt he's at least an elite.</p><p></p><p></p><p></p><p>Okay, they won't <em>all</em> do so, but...</p><p></p><p>The Decrepit Skeleton will. It almost did in my campaign on repeated occasions. Boosting its average damage by 62% makes it way too deadly, not to mention how often minions roll 20's... in this case, for <strong><u>10</u></strong> damage.</p><p></p><p>Please consider switching to the 4E mindset of not caring about "shortsword damage".</p><p></p><p>Spells deal whatever damage, same as psychic attacks and dragon breath. Some player weapon attacks deal 1[W] + Str, some 1[W], some just deal plain Str damage. And players can add feat and enhancement bonuses to that. Or Power Attack.</p><p></p><p>Please consider lowering the Decrepit Skeleton's damage in the name of balance.</p><p></p><p></p><p></p><p>I read "more work than I'm willing to do" when talking about doubling minion damage at Paragon and Epic.</p><p></p><p><span style="font-size: 12px"><strong>How could that possibly be too much work?</strong></span></p><p></p><p>And... if you just want to boost minion damage, my second post outlines an easy and balanced way to do it that requires about 10 seconds for each minion.</p><p></p><p>I'll sum it up: <strong>to modify an existing minion, add half its level to its damage, +1 at Paragon, +1 at Epic</strong>.</p><p></p><p>Again, how could that possibly be too much work?</p><p></p><p>Lastly, my campaign's controller is a Wizard and shines a whole lot with Scorching Burst against my HP-minions. I wouldn't worry about him. At least Cleave and Twin Strike aren't stealing away his glory, and his Fireball is always used to good effect.</p></blockquote><p></p>
[QUOTE="Ceraus, post: 4736660, member: 76818"] Wow... aren't we starying away from the topic? For the record, I'm firmly in the camp of telling players which enemies are minions once they've engaged them. I've sent small armies at my players, and they know by now that the foot soldiers are minions. Why not give them a little "minion" tag? Look at the Lord of the Rings... say, just the part where Boromir dies at the end of the first movie. The difference between the mooks and their leader is apparent... but just because the camera frames him as a menace. Also, his arrows obviously deal high damage; again a camera trick. I think players are expected to "feel" the difference in the same way regardless of realism. 4E is cinematic if anything. The same tricks should apply to Elites and Solos. Again, compare with Lord of the Rings: when the troll enters the Moria tomb, there is not a [I]second[/I] of doubt he's at least an elite. Okay, they won't [I]all[/I] do so, but... The Decrepit Skeleton will. It almost did in my campaign on repeated occasions. Boosting its average damage by 62% makes it way too deadly, not to mention how often minions roll 20's... in this case, for [B][U]10[/U][/B] damage. Please consider switching to the 4E mindset of not caring about "shortsword damage". Spells deal whatever damage, same as psychic attacks and dragon breath. Some player weapon attacks deal 1[W] + Str, some 1[W], some just deal plain Str damage. And players can add feat and enhancement bonuses to that. Or Power Attack. Please consider lowering the Decrepit Skeleton's damage in the name of balance. I read "more work than I'm willing to do" when talking about doubling minion damage at Paragon and Epic. [SIZE="3"][B]How could that possibly be too much work?[/B][/SIZE] And... if you just want to boost minion damage, my second post outlines an easy and balanced way to do it that requires about 10 seconds for each minion. I'll sum it up: [B]to modify an existing minion, add half its level to its damage, +1 at Paragon, +1 at Epic[/B]. Again, how could that possibly be too much work? Lastly, my campaign's controller is a Wizard and shines a whole lot with Scorching Burst against my HP-minions. I wouldn't worry about him. At least Cleave and Twin Strike aren't stealing away his glory, and his Fireball is always used to good effect. [/QUOTE]
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