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Solving Static Fights
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<blockquote data-quote="darjr" data-source="post: 7985192" data-attributes="member: 52905"><p>Terrain for the monster is key. Definitely have the monsters fight on their terms/terrain unless the players are very smart about it.</p><p></p><p>Also consider terrain that the monster can sit in that hurts the players. Fire or very slippery surfaces that monsters can stand on. </p><p></p><p>Also throw in a couple monsters that can move around and slip way and do hit and run or ranged attacks then duck into cover.</p><p></p><p>I just ran a party of four level 20 characters that were in a situation where they needed to get closer to a ranged attacker but to do so they had to move through LOTS of clusters of monsters or somehow use up spell slots to get closer faster. The monster that was their target was thousands and thousands of feet away.</p></blockquote><p></p>
[QUOTE="darjr, post: 7985192, member: 52905"] Terrain for the monster is key. Definitely have the monsters fight on their terms/terrain unless the players are very smart about it. Also consider terrain that the monster can sit in that hurts the players. Fire or very slippery surfaces that monsters can stand on. Also throw in a couple monsters that can move around and slip way and do hit and run or ranged attacks then duck into cover. I just ran a party of four level 20 characters that were in a situation where they needed to get closer to a ranged attacker but to do so they had to move through LOTS of clusters of monsters or somehow use up spell slots to get closer faster. The monster that was their target was thousands and thousands of feet away. [/QUOTE]
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