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General Tabletop Discussion
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Solving the Called Shot Problem
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<blockquote data-quote="Brazeku" data-source="post: 3685842" data-attributes="member: 48916"><p>Sean K. Reynolds is basically arguing against a combination of 2 things - a called shot system AND an armor location system. There is no particular reason they have to go together outside of logic, and it's not like the rules are logical in any way in the first place.</p><p></p><p>So called shots don't have to be about bypassing armor- if there are instances where that IS how you want them to work (such as a monster with a particular weak spot), you can detail that in the particular monster's description as opposed to creating a general rule, and maintain balance that way.</p><p></p><p>More generally, as mentioned above, they can be used to cause effects. If you run called shots, all you have to do is balance the reward of achieving one versus the penalty for attempting one. Headbashing someone could equal stun. Smashing a leg could result in entanglement or prone. Hitting an arm lands them an attack penalty. Work out the penalties to hit as is appropriate.</p></blockquote><p></p>
[QUOTE="Brazeku, post: 3685842, member: 48916"] Sean K. Reynolds is basically arguing against a combination of 2 things - a called shot system AND an armor location system. There is no particular reason they have to go together outside of logic, and it's not like the rules are logical in any way in the first place. So called shots don't have to be about bypassing armor- if there are instances where that IS how you want them to work (such as a monster with a particular weak spot), you can detail that in the particular monster's description as opposed to creating a general rule, and maintain balance that way. More generally, as mentioned above, they can be used to cause effects. If you run called shots, all you have to do is balance the reward of achieving one versus the penalty for attempting one. Headbashing someone could equal stun. Smashing a leg could result in entanglement or prone. Hitting an arm lands them an attack penalty. Work out the penalties to hit as is appropriate. [/QUOTE]
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