Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Solving the Called Shot Problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Awakened" data-source="post: 3686532" data-attributes="member: 13299"><p>Wow, thanks guys. Lots of creative thought.</p><p>Here's my idea, which I hope sounds like good design philosophy.</p><p>In my upcoming game, I will reward a little AP per level on top of offering my players the chance to earn more by performing post-game activities. I like the idea of major NPCs having an action point or two available to spend, but I think I'll charge all other NPCs a feat in order to have an AP reservoir.</p><p>One AP will equal one attempt, thus limiting the uses of the Called Shot mechanic. This will free up the TA system, which is essentially:</p><p>*One full round action attack</p><p>*Hmm... get rid of the concentration check. It's a little silly, may add an unnecessary step, and may force players to spend AP on an action that doesn't even get to the attack roll phase.</p><p>* -4 if an enemy moved more than 5 ft.</p><p>*Use the penalties in TA for each body part (which solves the above mentioned eye problem. It's a whopping -11 to target an eye, which virtually requires the target's defense to be dropped in some way to make it worth it.)</p><p>*successful hits DO NOT deal critical damage, but rather score a moderate critical effect. If a 20 is rolled on the attack, then it will deal both critical damage and a critical effect, or a serious effect (player's choice)</p><p>*I'll use circumstance bonuses and penalties liberally. That beholder's eye is huge! is it that hard to hit? nah, +4.</p><p>*Bypassing armor will not be the point. that would be extremely complex- I want to keep even this system abstract.</p><p>*The called-shot feats (I dunno, some are like +4 on called shots, no AOO, called shots are standard actions, etc) will be applicable</p><p></p><p>These are just some thoughts I have. I don't have the book handy right now, but when I'm back home I may playtest it a bit.</p></blockquote><p></p>
[QUOTE="Awakened, post: 3686532, member: 13299"] Wow, thanks guys. Lots of creative thought. Here's my idea, which I hope sounds like good design philosophy. In my upcoming game, I will reward a little AP per level on top of offering my players the chance to earn more by performing post-game activities. I like the idea of major NPCs having an action point or two available to spend, but I think I'll charge all other NPCs a feat in order to have an AP reservoir. One AP will equal one attempt, thus limiting the uses of the Called Shot mechanic. This will free up the TA system, which is essentially: *One full round action attack *Hmm... get rid of the concentration check. It's a little silly, may add an unnecessary step, and may force players to spend AP on an action that doesn't even get to the attack roll phase. * -4 if an enemy moved more than 5 ft. *Use the penalties in TA for each body part (which solves the above mentioned eye problem. It's a whopping -11 to target an eye, which virtually requires the target's defense to be dropped in some way to make it worth it.) *successful hits DO NOT deal critical damage, but rather score a moderate critical effect. If a 20 is rolled on the attack, then it will deal both critical damage and a critical effect, or a serious effect (player's choice) *I'll use circumstance bonuses and penalties liberally. That beholder's eye is huge! is it that hard to hit? nah, +4. *Bypassing armor will not be the point. that would be extremely complex- I want to keep even this system abstract. *The called-shot feats (I dunno, some are like +4 on called shots, no AOO, called shots are standard actions, etc) will be applicable These are just some thoughts I have. I don't have the book handy right now, but when I'm back home I may playtest it a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Solving the Called Shot Problem
Top