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Solving the Called Shot Problem
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<blockquote data-quote="Lord Zardoz" data-source="post: 3686870" data-attributes="member: 704"><p>The only reason to have a called shot system of any sort is to allow the players to achieve some sort of special effect or advantage that they cannot otherwise accomplish in the existing rules.</p><p></p><p>The problem with most called shot systems is that the definition of what a called shot should accomplish is always too wide open.</p><p></p><p>Most uses for called shots that I can think of fall under one of the following:</p><p></p><p>- Seeking an advantage to hit by targeting an unprotected area</p><p>- Seeking an advantage for damage by targeting a vital area</p><p>- Seeking to inflict a penalty to hit or damage</p><p></p><p>Called shots may add plenty of 'flavor' to a game, but that flavor is suspiciously similar to cheese. What ends up happening is that if the called shot is worth doing at all, than it is typically better than making a normal attack. And once you reach that point, combat gets bogged down as every melee attack becomes an attempt to hit someone in the eyes, throat, groin, or where ever.</p><p></p><p>My only advice is to work out what effects your comfortable with letting a called shot achieve, and leave the specific hit locations abstract. With concrete effects, you avoid arguments about what a called shot to some particular tendon or limb should achieve.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3686870, member: 704"] The only reason to have a called shot system of any sort is to allow the players to achieve some sort of special effect or advantage that they cannot otherwise accomplish in the existing rules. The problem with most called shot systems is that the definition of what a called shot should accomplish is always too wide open. Most uses for called shots that I can think of fall under one of the following: - Seeking an advantage to hit by targeting an unprotected area - Seeking an advantage for damage by targeting a vital area - Seeking to inflict a penalty to hit or damage Called shots may add plenty of 'flavor' to a game, but that flavor is suspiciously similar to cheese. What ends up happening is that if the called shot is worth doing at all, than it is typically better than making a normal attack. And once you reach that point, combat gets bogged down as every melee attack becomes an attempt to hit someone in the eyes, throat, groin, or where ever. My only advice is to work out what effects your comfortable with letting a called shot achieve, and leave the specific hit locations abstract. With concrete effects, you avoid arguments about what a called shot to some particular tendon or limb should achieve. END COMMUNICATION [/QUOTE]
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