Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Solving the Called Shot Problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Awakened" data-source="post: 3688939" data-attributes="member: 13299"><p>I didn't say anything about insta-kills, although I'm for those too! Can I remind you that vorpal weapons kill by chopping heads off, and the vorpal quality is in a core book? To defend the upcoming "yeah, but vorpal weapons are EXPENSIVE! Giving the possibility of maiming a foe to anyone unbalances the game!", I have to say, you're missing the point. The tweaking I'm looking for in this thread is supposed to curb the chances of introducing a potentially game-breaking system. </p><p>Also, I'm not interested in just using power attacks, or just making up a catch-all one-mechanic rule for called shots, ONLY detailing hits in description, or otherwise fully abstracting the process. </p><p>What I'm interested in is applying the farely well-penalized (in terms of balance) called-shots in Torn Asunder, or in similiar books. (I'll have to read up on the ones helpfully mentioned above). You see, my players like called shots. They like targeting specific areas from time to time, so telling them to just power attack will not work. </p><p>What I learned from this thread is this:</p><p>Spending a commodity like action points is a good way to balance an otherwise easily abusable system, and demands for players to make the choice only when they want the dramatic flair or the chance at injuring a particularly enticing weak or strategic spot.</p><p>The valid point above was that (I don't remember who said it), perhaps AP is too precious to spend on a penalized attack that may not even hit.</p><p>Well, I plan to increase AP reservoirs for out-of-game activities, like making family trees and sigils. I won't be handing them out like candy, but for a player who wants to be able to spend AP on crucial rolls AND the occasional called-shot, the system will very possibly work and work well.</p><p></p><p>You see, I want called shots to be an occasional thing, and I believe that's what these mechanics will do to them. Thanks a lot for all the help, because these seems to be a system I'd like to try out.</p></blockquote><p></p>
[QUOTE="Awakened, post: 3688939, member: 13299"] I didn't say anything about insta-kills, although I'm for those too! Can I remind you that vorpal weapons kill by chopping heads off, and the vorpal quality is in a core book? To defend the upcoming "yeah, but vorpal weapons are EXPENSIVE! Giving the possibility of maiming a foe to anyone unbalances the game!", I have to say, you're missing the point. The tweaking I'm looking for in this thread is supposed to curb the chances of introducing a potentially game-breaking system. Also, I'm not interested in just using power attacks, or just making up a catch-all one-mechanic rule for called shots, ONLY detailing hits in description, or otherwise fully abstracting the process. What I'm interested in is applying the farely well-penalized (in terms of balance) called-shots in Torn Asunder, or in similiar books. (I'll have to read up on the ones helpfully mentioned above). You see, my players like called shots. They like targeting specific areas from time to time, so telling them to just power attack will not work. What I learned from this thread is this: Spending a commodity like action points is a good way to balance an otherwise easily abusable system, and demands for players to make the choice only when they want the dramatic flair or the chance at injuring a particularly enticing weak or strategic spot. The valid point above was that (I don't remember who said it), perhaps AP is too precious to spend on a penalized attack that may not even hit. Well, I plan to increase AP reservoirs for out-of-game activities, like making family trees and sigils. I won't be handing them out like candy, but for a player who wants to be able to spend AP on crucial rolls AND the occasional called-shot, the system will very possibly work and work well. You see, I want called shots to be an occasional thing, and I believe that's what these mechanics will do to them. Thanks a lot for all the help, because these seems to be a system I'd like to try out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Solving the Called Shot Problem
Top