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Solving the "Just Roleplay it..." problem...
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<blockquote data-quote="JohnSnow" data-source="post: 8958967" data-attributes="member: 32164"><p>See, and I'm just noting that in most "freeform and organic" systems, the result is that the character's mental stats don't <em>actually</em> matter because all the logic, exploration, decision-making, and social attributes are being roleplayed, which means they're coming from the player <em>anyway</em>.</p><p></p><p>That's fine if that's how people want to play, but if that's the case, we should just admit it, rather than pretending that we're "roleplaying." The short version is that people can't "just roleplay" a character with a mental or emotional intelligence that's higher than their own. And we've all had that player who dumps Charisma and then "roleplays" a moving speech to the King. And then the player gets pissed when you make them roll to succeed because their character has a 6 Charisma.</p><p></p><p>If we use them differently in game, we should probably treat them differently in the game rules. That's my point.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8958967, member: 32164"] See, and I'm just noting that in most "freeform and organic" systems, the result is that the character's mental stats don't [I]actually[/I] matter because all the logic, exploration, decision-making, and social attributes are being roleplayed, which means they're coming from the player [I]anyway[/I]. That's fine if that's how people want to play, but if that's the case, we should just admit it, rather than pretending that we're "roleplaying." The short version is that people can't "just roleplay" a character with a mental or emotional intelligence that's higher than their own. And we've all had that player who dumps Charisma and then "roleplays" a moving speech to the King. And then the player gets pissed when you make them roll to succeed because their character has a 6 Charisma. If we use them differently in game, we should probably treat them differently in the game rules. That's my point. [/QUOTE]
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