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Solving the "Just Roleplay it..." problem...
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<blockquote data-quote="bloodtide" data-source="post: 8959236" data-attributes="member: 6684958"><p>The first part is very true. The second part is just a player being a bad role player.</p><p></p><p>Except nearby everyone can say that they use the strength in a fictional descriptive way. It's easy to say "Karg picks up the boulder".</p><p></p><p>But the people that don't have the ability to do so, can never role play a clever idea, or figure out a mystery or make a plan. And you can't fake it with rules. Bob is clueless and can't figure anything out. Bob rolls a d20 and asks the DM for a solution. The DM tells Bob the solution and then Bob "role plays" that his character figured it out. In no real way does Bob "feel" like he figured anything out: he was just told the answer by the DM. </p><p></p><p></p><p>It's not so bad. Even "eight" is around average in most games, so that person can sure to around average things. Most intelligent or wise or social gamers either play a character with the same stats or are willing to "role play down" what they really are in real life. </p><p></p><p></p><p>I'm not sure there is a game fix. A person is smart, wise or social.....or they are not. While a smart, wise or social person can 'down play' what they are: the reverse is not true. You can roll for an effect, but it will always be false. </p><p></p><p>Maybe there is a way to make all the negative stuff a player can't do give a huge "The Opposite" reaction in the game? </p><p></p><p>Like Bob is a social dud, playing prince Zo with an 18 charisma. Bob wants Zo to talk to the beautiful princess Nessa, but Bob does not know how to. So the DM asks Bob what Zo does and Bob describes how he does NOT ever interact with women. So Bob says "I hide behind the pillar and peak out and watch the princess". Then the DM adds a +5 to the check because the princess sees the "peek" and thinks it is so cute and flattering. So no matter the socialy akward things Bob says, it will be a positive if his character has a high charisma.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8959236, member: 6684958"] The first part is very true. The second part is just a player being a bad role player. Except nearby everyone can say that they use the strength in a fictional descriptive way. It's easy to say "Karg picks up the boulder". But the people that don't have the ability to do so, can never role play a clever idea, or figure out a mystery or make a plan. And you can't fake it with rules. Bob is clueless and can't figure anything out. Bob rolls a d20 and asks the DM for a solution. The DM tells Bob the solution and then Bob "role plays" that his character figured it out. In no real way does Bob "feel" like he figured anything out: he was just told the answer by the DM. It's not so bad. Even "eight" is around average in most games, so that person can sure to around average things. Most intelligent or wise or social gamers either play a character with the same stats or are willing to "role play down" what they really are in real life. I'm not sure there is a game fix. A person is smart, wise or social.....or they are not. While a smart, wise or social person can 'down play' what they are: the reverse is not true. You can roll for an effect, but it will always be false. Maybe there is a way to make all the negative stuff a player can't do give a huge "The Opposite" reaction in the game? Like Bob is a social dud, playing prince Zo with an 18 charisma. Bob wants Zo to talk to the beautiful princess Nessa, but Bob does not know how to. So the DM asks Bob what Zo does and Bob describes how he does NOT ever interact with women. So Bob says "I hide behind the pillar and peak out and watch the princess". Then the DM adds a +5 to the check because the princess sees the "peek" and thinks it is so cute and flattering. So no matter the socialy akward things Bob says, it will be a positive if his character has a high charisma. [/QUOTE]
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