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Solving the "Just Roleplay it..." problem...
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<blockquote data-quote="Voadam" data-source="post: 8962610" data-attributes="member: 2209"><p>No, there are three pillars of play that everybody is expected to participate in. Classes are not balanced out of a pillar pool. All D&D classes are designed to be balanced for combat and everybody is expected to be a full generally equal team participant in combat. There is no courtier class who has no combat ability but dominates social interactions. No class is designed to be generally less effective at combat but superior in other pillars. Rogues are high damage, high mobility but squishy competent combatants. There is a full caster bard class that is perfectly competent participating in combat.</p><p></p><p>5e does a decent job of allowing anybody to be a somewhat decent participant in the less defined pillars even if you go full stat mechanics and not roleplay for addressing them. Backgrounds can give two skill competencies that give a choice not tied to class, so anybody can train persuasion to be an at least OK party diplomat with some decent mechanics even if they are not a charisma class with expertise who makes bound accuracy skill rolls trivially easily. The aid another on skill rolls also encourages two people to join an interaction and allows the second person to meaningfully add to the mechanics by granting the better stat person advantage.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8962610, member: 2209"] No, there are three pillars of play that everybody is expected to participate in. Classes are not balanced out of a pillar pool. All D&D classes are designed to be balanced for combat and everybody is expected to be a full generally equal team participant in combat. There is no courtier class who has no combat ability but dominates social interactions. No class is designed to be generally less effective at combat but superior in other pillars. Rogues are high damage, high mobility but squishy competent combatants. There is a full caster bard class that is perfectly competent participating in combat. 5e does a decent job of allowing anybody to be a somewhat decent participant in the less defined pillars even if you go full stat mechanics and not roleplay for addressing them. Backgrounds can give two skill competencies that give a choice not tied to class, so anybody can train persuasion to be an at least OK party diplomat with some decent mechanics even if they are not a charisma class with expertise who makes bound accuracy skill rolls trivially easily. The aid another on skill rolls also encourages two people to join an interaction and allows the second person to meaningfully add to the mechanics by granting the better stat person advantage. [/QUOTE]
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