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Solving the "Just Roleplay it..." problem...
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<blockquote data-quote="JohnSnow" data-source="post: 8962837" data-attributes="member: 32164"><p>Just a note: I think you meant that bolded name to read "Rob."</p><p></p><p>But basically, that's my point. If you can't roleplay a character who is smarter (or wiser, or more charismatic) than yourself, then the whole premise of roleplaying games, or at least how we approach mental stats in them is...problematic.</p><p></p><p>And maybe the best approach is to ditch mental stats and we need to at least figure out a way to reward smart Rob for handicapping his game by playing a dumb character if he chooses to do so.</p><p></p><p>Disregarding the numbers on my sheet when I go to roleplay feels like cheating. If I make my sheet do the heavy lifting for my combat stats and "dump" my mental ones, I feel like I've gotten something for nothing. But if I deliberately "play dumb," the game may not be as fun for me.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8962837, member: 32164"] Just a note: I think you meant that bolded name to read "Rob." But basically, that's my point. If you can't roleplay a character who is smarter (or wiser, or more charismatic) than yourself, then the whole premise of roleplaying games, or at least how we approach mental stats in them is...problematic. And maybe the best approach is to ditch mental stats and we need to at least figure out a way to reward smart Rob for handicapping his game by playing a dumb character if he chooses to do so. Disregarding the numbers on my sheet when I go to roleplay feels like cheating. If I make my sheet do the heavy lifting for my combat stats and "dump" my mental ones, I feel like I've gotten something for nothing. But if I deliberately "play dumb," the game may not be as fun for me. [/QUOTE]
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