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Solving the "Let's Rob the Magic Shop" Problem
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<blockquote data-quote="Kobold Boots" data-source="post: 7314117" data-attributes="member: 92239"><p>Good questions, here are some possible answers.</p><p></p><p>Are there higher level PC or NPC groups looking for easy loot - sure. In fact the best ongoing antagonists for an adventuring group is another group trying to take their stuff or beat them to whatever the players are looking for.</p><p></p><p>Why isn't it happening all the time? It is. The only reason why lower level adventurers get their due is because higher level NPCs don't live in a vacuum and have other things to worry about whenever the players are doing their thing.</p><p></p><p>Magic shops are "protected" by a variety of things as well, but perhaps the most effective could very well be due to taxation and whose territory the shop is located in. If I've got a shop that's paying off local guilds while paying taxes to the local duke, then I've got the mafia and the army watching my back. Players might get a fortune in magic items if they raid the place.. or they might just get out the door with a bag of loot and be hunted for the rest of their lives. (others have also said this)</p><p></p><p>The reason why the game tunes to the players is because you can't kill the players every week and expect them to come back to the table. However, if your players come to you and say they want to rob a magic store and you immediately as a DM advise them to prepare for the adventure by rolling up new level 1 characters "just in case" something goes wrong and you have to restart the campaign, they might get a hint. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7314117, member: 92239"] Good questions, here are some possible answers. Are there higher level PC or NPC groups looking for easy loot - sure. In fact the best ongoing antagonists for an adventuring group is another group trying to take their stuff or beat them to whatever the players are looking for. Why isn't it happening all the time? It is. The only reason why lower level adventurers get their due is because higher level NPCs don't live in a vacuum and have other things to worry about whenever the players are doing their thing. Magic shops are "protected" by a variety of things as well, but perhaps the most effective could very well be due to taxation and whose territory the shop is located in. If I've got a shop that's paying off local guilds while paying taxes to the local duke, then I've got the mafia and the army watching my back. Players might get a fortune in magic items if they raid the place.. or they might just get out the door with a bag of loot and be hunted for the rest of their lives. (others have also said this) The reason why the game tunes to the players is because you can't kill the players every week and expect them to come back to the table. However, if your players come to you and say they want to rob a magic store and you immediately as a DM advise them to prepare for the adventure by rolling up new level 1 characters "just in case" something goes wrong and you have to restart the campaign, they might get a hint. :) KB [/QUOTE]
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