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Solving the "Let's Rob the Magic Shop" Problem
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<blockquote data-quote="Thomas Bowman" data-source="post: 7327101" data-attributes="member: 6925649"><p>Its more interesting to watch the players argue amongst themselves about what is the right thing to do and what is wrong, makes it more dramatic. If I'm going to be a DM, my role is not that of a parental authority. the players should have some common sense, if I need to tell them what's right and wrong, they shouldn't be at my table. Role playing is a good opportunity to explore what happens if people do things that they otherwise wouldn't do in real life. if they rob the magic shop they get in trouble, with game consequences, after a certain point, it doesn't make sense to continue to the play the game, but there are no hard and fast rules. if they rob somebody, they the authorities get after them. Robin hood was basically a thug, he may have robbed the rich to give to the poor, but he was still a thug, being an armed robber makes him a thug by definition. robbery is still wrong, regardless of what one does with the loot afterwards. What were Robin Hood and his Merry Men? basically armed brigands, they weren't pick pockets, they weren't burglars, they were bandits, not saying they weren't heroic, but holding people up at sword point is the definition of banditry. Now if someone steals a magic item from a magic item store, there may be a good reason for that as well. Does the good outweigh the crime? hard to say, depends on the circumstances I guess. one might save a whole village with stolen magic items that slay the dragon for instance. As a DM, I'd let the players argue it among themselves, my role isn't as a party member but to adjudicate whatever that group decides to do, and if some players don't want to go along with the rest, I adjudicate that as well.</p></blockquote><p></p>
[QUOTE="Thomas Bowman, post: 7327101, member: 6925649"] Its more interesting to watch the players argue amongst themselves about what is the right thing to do and what is wrong, makes it more dramatic. If I'm going to be a DM, my role is not that of a parental authority. the players should have some common sense, if I need to tell them what's right and wrong, they shouldn't be at my table. Role playing is a good opportunity to explore what happens if people do things that they otherwise wouldn't do in real life. if they rob the magic shop they get in trouble, with game consequences, after a certain point, it doesn't make sense to continue to the play the game, but there are no hard and fast rules. if they rob somebody, they the authorities get after them. Robin hood was basically a thug, he may have robbed the rich to give to the poor, but he was still a thug, being an armed robber makes him a thug by definition. robbery is still wrong, regardless of what one does with the loot afterwards. What were Robin Hood and his Merry Men? basically armed brigands, they weren't pick pockets, they weren't burglars, they were bandits, not saying they weren't heroic, but holding people up at sword point is the definition of banditry. Now if someone steals a magic item from a magic item store, there may be a good reason for that as well. Does the good outweigh the crime? hard to say, depends on the circumstances I guess. one might save a whole village with stolen magic items that slay the dragon for instance. As a DM, I'd let the players argue it among themselves, my role isn't as a party member but to adjudicate whatever that group decides to do, and if some players don't want to go along with the rest, I adjudicate that as well. [/QUOTE]
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