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Solving the "Let's Rob the Magic Shop" Problem
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<blockquote data-quote="RealAlHazred" data-source="post: 7329895" data-attributes="member: 25818"><p>In my games, Magic Shops (where they exist) don't just sell magic items. They're the places wizards go for spell components, alchemists go for rare ingredients, clerics go for ceremonial appurtenances, and so on. Most of them are chock full of completely-useless-but-interesting items: a broken marble frieze of a devil, which pronounces baleful prophecies when the Moon is full; a series of monstrous terracotta figurines, said to imprison evil spirits that were in the Army of Darkness during the Dawn War; sticks said to be cut from magical trees; jars of glittering powders and unguents of purportedly occult significance; and so on. The magic items that players actually care about, the ones of proven and reliable use, will be hidden away and protected with the most powerful magic the owner can manage; perhaps the aforementioned customers have a deal where they get discounts for providing protective spells/horrible poisons/dire curses.</p><p></p><p>Mind you, my players still want to try to rip off the magic store owner, but at least they'll have an idea how potent he is...</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 7329895, member: 25818"] In my games, Magic Shops (where they exist) don't just sell magic items. They're the places wizards go for spell components, alchemists go for rare ingredients, clerics go for ceremonial appurtenances, and so on. Most of them are chock full of completely-useless-but-interesting items: a broken marble frieze of a devil, which pronounces baleful prophecies when the Moon is full; a series of monstrous terracotta figurines, said to imprison evil spirits that were in the Army of Darkness during the Dawn War; sticks said to be cut from magical trees; jars of glittering powders and unguents of purportedly occult significance; and so on. The magic items that players actually care about, the ones of proven and reliable use, will be hidden away and protected with the most powerful magic the owner can manage; perhaps the aforementioned customers have a deal where they get discounts for providing protective spells/horrible poisons/dire curses. Mind you, my players still want to try to rip off the magic store owner, but at least they'll have an idea how potent he is... [/QUOTE]
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