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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solving the limitations of battle maps
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<blockquote data-quote="Greenfield" data-source="post: 6047283" data-attributes="member: 6669384"><p>Props can be great for game color and flavor. A pack of dominos (the game tiles, not the pizza) can serve as wagons, walls, woodpiles, or a lot of other things that start with "W".</p><p></p><p>A bag of lichen from the game store can become random shrubbery (with or without knights who say "Knee"!), can mark the borders of a lane or a clearing.</p><p></p><p>But I think these are a bit off topic. The OP was about ways to go beyond the two dimensional limits of the battle mat. </p><p></p><p>We just encountered this in a game last weekend. <em>Shadow Walk</em> drops you more or less on target, meaning a D10 x 100 feet off in any horizontal direction. Land in an object and you displace a D10 x 1000 feet in the same direction. If that places you inside another solid object you get displaced to the nearest empty spot and leaves you stunned.</p><p></p><p>So we were heading for an Elven village in the hills. Because of the slope, fully half of all random directions would place inside the hillside. More in the same direction would just place us deeper underground.</p><p></p><p>That isn't obvious or easy to represent on the map, when the battle mat is laid out smooth and level on the table.</p><p></p><p>Blocks of upholstery foam (get them at a fabric shop, cut them with an electric knife) are great, by the way. Sand colored or green are easily available, they won't break or crumble, and you can just grab them and stuff them into a bag when you're not using them. Being bent or crumpled in storage is no big thing, and they can be cheap. Buy in 3/4, 1 inch and 2 inch thicknesses, for variety.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6047283, member: 6669384"] Props can be great for game color and flavor. A pack of dominos (the game tiles, not the pizza) can serve as wagons, walls, woodpiles, or a lot of other things that start with "W". A bag of lichen from the game store can become random shrubbery (with or without knights who say "Knee"!), can mark the borders of a lane or a clearing. But I think these are a bit off topic. The OP was about ways to go beyond the two dimensional limits of the battle mat. We just encountered this in a game last weekend. [I]Shadow Walk[/I] drops you more or less on target, meaning a D10 x 100 feet off in any horizontal direction. Land in an object and you displace a D10 x 1000 feet in the same direction. If that places you inside another solid object you get displaced to the nearest empty spot and leaves you stunned. So we were heading for an Elven village in the hills. Because of the slope, fully half of all random directions would place inside the hillside. More in the same direction would just place us deeper underground. That isn't obvious or easy to represent on the map, when the battle mat is laid out smooth and level on the table. Blocks of upholstery foam (get them at a fabric shop, cut them with an electric knife) are great, by the way. Sand colored or green are easily available, they won't break or crumble, and you can just grab them and stuff them into a bag when you're not using them. Being bent or crumpled in storage is no big thing, and they can be cheap. Buy in 3/4, 1 inch and 2 inch thicknesses, for variety. [/QUOTE]
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Solving the limitations of battle maps
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