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*Pathfinder & Starfinder
Solving the minion problem: Waves!
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<blockquote data-quote="Mengu" data-source="post: 4572593" data-attributes="member: 65726"><p>Minions to me are not part of the combat challenge, they are part of the story. They are supposed to die easily and in droves. They don't significantly increase the challenge in a fight all that much, and you can throw lots of them at the PC's without worrying about killing them off. If it makes the PC's feel good about themselves when they autokill minions with their uber powers, I'm not going to sweat it.</p><p> </p><p>I think you can break the encounter budget with extra minions with little or no impact to the outcome. For awarding XP, I would max out the XP for minions at twice party size number of minions. So for a party of 5, any encounter with 10 or more minions is going to reward 10 minions worth of XP. Obviously there is a breaking point to this method if you go for infinate soup, but you'll be bored fighting minions before reaching that point, so I think it self-moderates just fine.</p><p> </p><p>I've used minions anywhere from single to dozens. Minions make the perfect watchmen whenever your rogue is on a stealth mission. And as mentioned, minions are perfect for a last stand scenario fighting waves upon waves of mooks. They simply fill in story elements where ever you need them.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4572593, member: 65726"] Minions to me are not part of the combat challenge, they are part of the story. They are supposed to die easily and in droves. They don't significantly increase the challenge in a fight all that much, and you can throw lots of them at the PC's without worrying about killing them off. If it makes the PC's feel good about themselves when they autokill minions with their uber powers, I'm not going to sweat it. I think you can break the encounter budget with extra minions with little or no impact to the outcome. For awarding XP, I would max out the XP for minions at twice party size number of minions. So for a party of 5, any encounter with 10 or more minions is going to reward 10 minions worth of XP. Obviously there is a breaking point to this method if you go for infinate soup, but you'll be bored fighting minions before reaching that point, so I think it self-moderates just fine. I've used minions anywhere from single to dozens. Minions make the perfect watchmen whenever your rogue is on a stealth mission. And as mentioned, minions are perfect for a last stand scenario fighting waves upon waves of mooks. They simply fill in story elements where ever you need them. [/QUOTE]
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Solving the minion problem: Waves!
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