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General Tabletop Discussion
*Pathfinder & Starfinder
Solving the minion problem: Waves!
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<blockquote data-quote="Gruns" data-source="post: 4572687" data-attributes="member: 10312"><p>Wait... There's a problem with minions?! I'm glad no one told our group this startling news.</p><p>I DM for group of three: Dragonborn Paladin, Eladrin TacLord, Halfling Rogue. The Dragonborn has his breath weapon(Encounter), which seems to miss way more often than 50% of the time. The Rogue has Blinding Barrage(Daily) and recently picked up Cloud of Steel(Encounter). So they have three AoEs that they can use, and one of them is a Daily. I prefer to use a decent mix of units, and due to the smaller group size, I tend to use at least a couple of minions to round out the encounter group. So far for us, minions are working exactly as expected. You can ignore them for a litle while, but that damage adds up fast. Ranged minions have been particularly annoying.</p><p>Granted, we don't have any of the Autokill options that were mentioned, such as Flaming Sphere, Stinking Cloud or Armor of Ag, but I still don't see those as problems. Those are Daily powers! They're limited to one use per day, and supposed to do cool things. I don't think ripping off your group by reducing the XPs they actually earn for killin minions simply because you deem them too easy to kill is the correct answer. If they use their resources correctly, they should be rewarded, not punished. A better "solution", if you feel you must have one, would be to use fewer minions.</p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 4572687, member: 10312"] Wait... There's a problem with minions?! I'm glad no one told our group this startling news. I DM for group of three: Dragonborn Paladin, Eladrin TacLord, Halfling Rogue. The Dragonborn has his breath weapon(Encounter), which seems to miss way more often than 50% of the time. The Rogue has Blinding Barrage(Daily) and recently picked up Cloud of Steel(Encounter). So they have three AoEs that they can use, and one of them is a Daily. I prefer to use a decent mix of units, and due to the smaller group size, I tend to use at least a couple of minions to round out the encounter group. So far for us, minions are working exactly as expected. You can ignore them for a litle while, but that damage adds up fast. Ranged minions have been particularly annoying. Granted, we don't have any of the Autokill options that were mentioned, such as Flaming Sphere, Stinking Cloud or Armor of Ag, but I still don't see those as problems. Those are Daily powers! They're limited to one use per day, and supposed to do cool things. I don't think ripping off your group by reducing the XPs they actually earn for killin minions simply because you deem them too easy to kill is the correct answer. If they use their resources correctly, they should be rewarded, not punished. A better "solution", if you feel you must have one, would be to use fewer minions. Later! Gruns [/QUOTE]
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Solving the minion problem: Waves!
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