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*Pathfinder & Starfinder
Solving the minion problem: Waves!
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<blockquote data-quote="Doctor Proctor" data-source="post: 4578202" data-attributes="member: 78547"><p>Okay, originally you were giving the impression that it was the Swordmage himself that was wiping out that many minions. HOwever, look at your party here. A twin-strike Ranger, a Rogue, a Fighter, a SwordMage and then two leaders? If the Cleric a melee cleric, or is he the only one that's actually a "back row" character?</p><p></p><p>OF COURSE your minions are going to get mopped up when trying together in melee. You're pitting them up against a <strong>heavily</strong> melee focused party, so having minions try to stand toe to toe with them won't work. Instead, why not try clogging them up with some melee Brutes as big punching bags to waste attacks on and then load up on a ton of archer minions. See how fast that Rogue lasts under focused fire.</p><p></p><p>Edit: After seeing eamon's post, it's even more clear that it's the way you're running it that's causing a problem. If their attack is only killing some enemies that are adjacent to the primary target then he's correct, that should be 1 or 2 <strong>MAX</strong>. If two minions were flanking the Swordmage, for example, it wouldn't even work since they're not adjacent to each other. So why would you even have 2 or 3 enemies standing shoulder to shoulder in a line up against the Swordmage? Especially minions? It makes zero sense tactically, and it's a recipe for minion slaughter, which is what you're seeing.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4578202, member: 78547"] Okay, originally you were giving the impression that it was the Swordmage himself that was wiping out that many minions. HOwever, look at your party here. A twin-strike Ranger, a Rogue, a Fighter, a SwordMage and then two leaders? If the Cleric a melee cleric, or is he the only one that's actually a "back row" character? OF COURSE your minions are going to get mopped up when trying together in melee. You're pitting them up against a [B]heavily[/B] melee focused party, so having minions try to stand toe to toe with them won't work. Instead, why not try clogging them up with some melee Brutes as big punching bags to waste attacks on and then load up on a ton of archer minions. See how fast that Rogue lasts under focused fire. Edit: After seeing eamon's post, it's even more clear that it's the way you're running it that's causing a problem. If their attack is only killing some enemies that are adjacent to the primary target then he's correct, that should be 1 or 2 [B]MAX[/B]. If two minions were flanking the Swordmage, for example, it wouldn't even work since they're not adjacent to each other. So why would you even have 2 or 3 enemies standing shoulder to shoulder in a line up against the Swordmage? Especially minions? It makes zero sense tactically, and it's a recipe for minion slaughter, which is what you're seeing. [/QUOTE]
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