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*Pathfinder & Starfinder
Solving the minion problem: Waves!
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<blockquote data-quote="-Avalon-" data-source="post: 4583719" data-attributes="member: 66363"><p>No, I just see it as bad when the party can watch tv and play other games while waltzing through an entire dungeon... because they aren't worried about any of what they are doing....</p><p></p><p>They see enemies, they kill them</p><p></p><p>They don't search for traps (because the traps rules make them entirely too difficult to find, and more of an annoyance that a real danger for 1 or 2 rds... until the kill it also, or run past it)</p><p></p><p>They found a spot on a wall that was obviously a secret door, could not open it up, so they went back to the city and got crowbars or the equivalent and began digging through the wall because the rules on locks are more difficult than the rules on hardness and all...</p><p></p><p>The only thing I have not really tried is time constraints... maybe if I do a time challenge, they will feel some urgency and pressures... but as of right now, they love the storyline I have, but the rules seem to keep things from being challenging in the least...lol</p><p></p><p>So far, the mob that has gotten the most fear out of them has been the goblin hexer... the don't mind the hobgoblin warcasters, archers, soldiers, etc, or any of the goblins... just the Goblin Hexer... if they see one of those, they will run past anything else and kill him 1st rd above anything... as a 3rd level creature, they make a 6th lvl pc hit like a 1st level pc by giving them -4 to hit total...</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4583719, member: 66363"] No, I just see it as bad when the party can watch tv and play other games while waltzing through an entire dungeon... because they aren't worried about any of what they are doing.... They see enemies, they kill them They don't search for traps (because the traps rules make them entirely too difficult to find, and more of an annoyance that a real danger for 1 or 2 rds... until the kill it also, or run past it) They found a spot on a wall that was obviously a secret door, could not open it up, so they went back to the city and got crowbars or the equivalent and began digging through the wall because the rules on locks are more difficult than the rules on hardness and all... The only thing I have not really tried is time constraints... maybe if I do a time challenge, they will feel some urgency and pressures... but as of right now, they love the storyline I have, but the rules seem to keep things from being challenging in the least...lol So far, the mob that has gotten the most fear out of them has been the goblin hexer... the don't mind the hobgoblin warcasters, archers, soldiers, etc, or any of the goblins... just the Goblin Hexer... if they see one of those, they will run past anything else and kill him 1st rd above anything... as a 3rd level creature, they make a 6th lvl pc hit like a 1st level pc by giving them -4 to hit total... [/QUOTE]
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Solving the minion problem: Waves!
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