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Solving the problem of initiative.
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<blockquote data-quote="AntiStateQuixote" data-source="post: 6969585" data-attributes="member: 30770"><p>Our group does a variation of this.</p><p></p><p>Every round:</p><p></p><p>0. Basic description of the situation (repeated at the start of each round if we're doing TotM combat - about 40% of the time for us)</p><p>1. All players and the DM declare general actions: attack with weapon, cast a spell, use an item, etc.</p><p>2. Roll individual initiative</p><p>3. Take turns as in PHB but you must use your action to do what you declared OR you can change to dodge, dash, or disengage. You may also "ready" the action you declared in step 1. If you have bonus action options use them as you wish.</p><p>4. Rinse-repeat</p><p></p><p>There's still the stop-action camera of individual turns, but by having to declare your action at the start of the round it eliminates a lot of "best possible action" hemming-and-hawing that used to happen at the table.</p><p></p><p>The additional step of declaring actions and rolling initiative each round has become second nature to us and I think there's little (if any) difference in combat time. The time spent declaring actions, rolling, and then counting down the initiative is made up by the fact that players rarely spend more than 10 - 15 seconds doing the action they declared at the start of the round.</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 6969585, member: 30770"] Our group does a variation of this. Every round: 0. Basic description of the situation (repeated at the start of each round if we're doing TotM combat - about 40% of the time for us) 1. All players and the DM declare general actions: attack with weapon, cast a spell, use an item, etc. 2. Roll individual initiative 3. Take turns as in PHB but you must use your action to do what you declared OR you can change to dodge, dash, or disengage. You may also "ready" the action you declared in step 1. If you have bonus action options use them as you wish. 4. Rinse-repeat There's still the stop-action camera of individual turns, but by having to declare your action at the start of the round it eliminates a lot of "best possible action" hemming-and-hawing that used to happen at the table. The additional step of declaring actions and rolling initiative each round has become second nature to us and I think there's little (if any) difference in combat time. The time spent declaring actions, rolling, and then counting down the initiative is made up by the fact that players rarely spend more than 10 - 15 seconds doing the action they declared at the start of the round. [/QUOTE]
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