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General Tabletop Discussion
*Dungeons & Dragons
Solving the problem of initiative.
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<blockquote data-quote="Sunseeker" data-source="post: 6969607"><p>I'm confused as to what you are looking for OP.</p><p></p><p>Are you looking for a <em>simpler</em> system, one that requires less bookkeeping and less action declaration?</p><p></p><p>Or are you looking for a more "realistic" or "natural" system, that simulates the chaos of the battlefield?</p><p></p><p>Because these things will lead you in opposite directions. </p><p></p><p>Reducing the number of "things" a person can do per turn will also significantly impact certain classes. Wizards and Clerics may not mind, but Monks and Rogues will. Iterative attackers will lose out significantly. At least in a D&D-styled system. Initiative exists largely to prevent everyone from shouting out what they want to do at the same time and ending up with nothing happening because one person (the DM) is attempting to have multiple monsters react to 4-5 people. IMO, the point of initiative is just to know who's supposed to be talking and who I can ignore or tell to be quiet and wait.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6969607"] I'm confused as to what you are looking for OP. Are you looking for a [I]simpler[/I] system, one that requires less bookkeeping and less action declaration? Or are you looking for a more "realistic" or "natural" system, that simulates the chaos of the battlefield? Because these things will lead you in opposite directions. Reducing the number of "things" a person can do per turn will also significantly impact certain classes. Wizards and Clerics may not mind, but Monks and Rogues will. Iterative attackers will lose out significantly. At least in a D&D-styled system. Initiative exists largely to prevent everyone from shouting out what they want to do at the same time and ending up with nothing happening because one person (the DM) is attempting to have multiple monsters react to 4-5 people. IMO, the point of initiative is just to know who's supposed to be talking and who I can ignore or tell to be quiet and wait. [/QUOTE]
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