Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the problem of initiative.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 6969727" data-attributes="member: 85870"><p>The Savage Worlds initiative system is hands down one of the best parts of the system. Once you try the "card deck count down" variant for initiative, rolling dice every round is simply boring. It also adds real tension, because the order of combat changes every round. Sometimes you get to act ahead of the enemies, sometimes you don't. </p><p></p><p>The other thing Savage Worlds does is give out a +2 bonus to actions when a player gets dealt a joker. For our groups, we'll usually add 1 or 2 more jokers to a standard deck to spice things up (normal decks come with 2 jokers standard, I believe). </p><p></p><p>The one thing that some people who come from a D&D background don't like about it is that dexterity bonuses in D&D don't really make a difference with this kind of initiative mechanic. That guy with the 18 or 19 DEX may not get to act ahead of the monsters with 11 or 12 DEX, and for some people it bothers them that this particular aspect of their character build isn't baked into initiative. One easy way around this problem is to simply say that if they ever get a card equal to or lower than their DEX bonus, they get dealt another card. If you want to be more generous you could change it to their DEX bonus + 2. </p><p></p><p>Savage Worlds includes two edges (the equivalent of a D&D feat) that affect initiative. One is based on Intelligence, where due to a character's innate intelligence and powers of observation they get to draw two cards for initiative and keep the higher. The other permanently sets the minimum card threshold to 6. If you'd rather use "feats" instead of giving an inherent DEX bonus, that's how to do it.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6969727, member: 85870"] The Savage Worlds initiative system is hands down one of the best parts of the system. Once you try the "card deck count down" variant for initiative, rolling dice every round is simply boring. It also adds real tension, because the order of combat changes every round. Sometimes you get to act ahead of the enemies, sometimes you don't. The other thing Savage Worlds does is give out a +2 bonus to actions when a player gets dealt a joker. For our groups, we'll usually add 1 or 2 more jokers to a standard deck to spice things up (normal decks come with 2 jokers standard, I believe). The one thing that some people who come from a D&D background don't like about it is that dexterity bonuses in D&D don't really make a difference with this kind of initiative mechanic. That guy with the 18 or 19 DEX may not get to act ahead of the monsters with 11 or 12 DEX, and for some people it bothers them that this particular aspect of their character build isn't baked into initiative. One easy way around this problem is to simply say that if they ever get a card equal to or lower than their DEX bonus, they get dealt another card. If you want to be more generous you could change it to their DEX bonus + 2. Savage Worlds includes two edges (the equivalent of a D&D feat) that affect initiative. One is based on Intelligence, where due to a character's innate intelligence and powers of observation they get to draw two cards for initiative and keep the higher. The other permanently sets the minimum card threshold to 6. If you'd rather use "feats" instead of giving an inherent DEX bonus, that's how to do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the problem of initiative.
Top