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General Tabletop Discussion
*Dungeons & Dragons
Solving the problem of initiative.
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<blockquote data-quote="iserith" data-source="post: 6969897" data-attributes="member: 97077"><p>If that is the problem (it's not clear from the original post), then that's easily solved:</p><p></p><p>Follow the basic conversation of the game (page 3, Basic Rules).</p><p></p><p>1. The DM describes the environment.</p><p>2. The players describe what they want to do.</p><p>3. The DM narrates the results of the adventurers' actions.</p><p></p><p>So after the DM has described the setup, the players declare they want to fight. The DM decides that's time for initiative and calls for the check. Once that's sorted out, the DM describes the environment from the perspective of the fight (as in your example) and asks "What do you do?" The player describes what he or she wants to do. The DM narrates the result, calling for attack rolls or ability checks as needed.</p><p></p><p>Now, instead of just saying "Barbarian, you're up..." the DM instead follows the basic conversation of the game, which holds in all situations, by describing the environment to the player of the barbarian and asks "What do you do?" The player describes. The DM narrates, perhaps with some rolls involved. Repeat for all players at the table.</p><p></p><p>A lot of DMs forget Step 1 and then it leads to that feeling that combat is this separate thing and initiative is the signal that you've dumped into some other subsystem separate from other play. That's only so when you're not following the basic conversation of the game for all interactions at the table as the rules say we should be doing.</p></blockquote><p></p>
[QUOTE="iserith, post: 6969897, member: 97077"] If that is the problem (it's not clear from the original post), then that's easily solved: Follow the basic conversation of the game (page 3, Basic Rules). 1. The DM describes the environment. 2. The players describe what they want to do. 3. The DM narrates the results of the adventurers' actions. So after the DM has described the setup, the players declare they want to fight. The DM decides that's time for initiative and calls for the check. Once that's sorted out, the DM describes the environment from the perspective of the fight (as in your example) and asks "What do you do?" The player describes what he or she wants to do. The DM narrates the result, calling for attack rolls or ability checks as needed. Now, instead of just saying "Barbarian, you're up..." the DM instead follows the basic conversation of the game, which holds in all situations, by describing the environment to the player of the barbarian and asks "What do you do?" The player describes. The DM narrates, perhaps with some rolls involved. Repeat for all players at the table. A lot of DMs forget Step 1 and then it leads to that feeling that combat is this separate thing and initiative is the signal that you've dumped into some other subsystem separate from other play. That's only so when you're not following the basic conversation of the game for all interactions at the table as the rules say we should be doing. [/QUOTE]
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