Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the problem of initiative.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClearlyTough69" data-source="post: 6987139" data-attributes="member: 6864123"><p>This thread got me thinking, so I came up with a ticking clock initiative variant that uses a combination of declared actions and speed factors. It also addresses the movement problem by allowing movement and responses to movement to happen in a more granular and integrated way.</p><p></p><p>A key feature is that there are no more discrete rounds: instead initiative counts up and up and up; and declared actions happen a given number of steps after they were declared. Suprise and initiative are determined once at the beginning of the combat and a low initiative roll is a good initiative roll as you get to act earlier. Effects that are triggered at the beginning or end of a creature's turn are handled a certain number of steps further up the initiative count (usually about 12). A minute takes 120 steps in the initiative count.</p><p></p><p><a href="https://docs.google.com/document/d/1Eb6gKXe5OnT-hfw1rzQzTFmBVr46JyLSIHdHzp3RVUA/edit?usp=sharing" target="_blank">https://docs.google.com/document/d/1Eb6gKXe5OnT-hfw1rzQzTFmBVr46JyLSIHdHzp3RVUA/edit?usp=sharing</a></p><p></p><p>I have not play tested it in earnest with real life players, but I have done a simulation. It allows for a huge amount of tactical play, but boy is it slow! It also nerfs spell casters a little, but I don't mind that as they tend to be a bit higher powered than non-spell casters anyway. It does allow for spell casting to be interrupted though - a throw back to the good old days! It addresses a range of things that have come up in this thread, such as reactions, multi/ extra attack, bonus actions, action surge.</p><p></p><p>Check it out and let me know what you think. I'm particularly interested in:</p><p></p><p>* things I've not explained properly.</p><p></p><p>* suggestions for speeding up play while retaining the overall approach.</p></blockquote><p></p>
[QUOTE="ClearlyTough69, post: 6987139, member: 6864123"] This thread got me thinking, so I came up with a ticking clock initiative variant that uses a combination of declared actions and speed factors. It also addresses the movement problem by allowing movement and responses to movement to happen in a more granular and integrated way. A key feature is that there are no more discrete rounds: instead initiative counts up and up and up; and declared actions happen a given number of steps after they were declared. Suprise and initiative are determined once at the beginning of the combat and a low initiative roll is a good initiative roll as you get to act earlier. Effects that are triggered at the beginning or end of a creature's turn are handled a certain number of steps further up the initiative count (usually about 12). A minute takes 120 steps in the initiative count. [URL]https://docs.google.com/document/d/1Eb6gKXe5OnT-hfw1rzQzTFmBVr46JyLSIHdHzp3RVUA/edit?usp=sharing[/URL] I have not play tested it in earnest with real life players, but I have done a simulation. It allows for a huge amount of tactical play, but boy is it slow! It also nerfs spell casters a little, but I don't mind that as they tend to be a bit higher powered than non-spell casters anyway. It does allow for spell casting to be interrupted though - a throw back to the good old days! It addresses a range of things that have come up in this thread, such as reactions, multi/ extra attack, bonus actions, action surge. Check it out and let me know what you think. I'm particularly interested in: * things I've not explained properly. * suggestions for speeding up play while retaining the overall approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the problem of initiative.
Top