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General Tabletop Discussion
*Dungeons & Dragons
Solving the problem of initiative.
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<blockquote data-quote="pming" data-source="post: 6987165" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>As someone mentioned way back at the beginning of the thread...go look at Kenzer & Co's Hackmaster (5th; the latest version), or even their Aces & 8's (which is a western RPG where the whole 'seconds count' and 'shot-clock' system started).</p><p></p><p>Baring that...how about go in the other direction? In stead of trying to get all detailed and specific, go broad-brush stroke and cinematic. Each player decides what he wants his character to do, the DM figured out when the "camera" is on them, and when it is, just play it out. Maybe a quick d6 roll, high goes first; no adjustments, for participants that are "in shot". If whole-hog cinematic isnt' your thing...then what about just the old basic D&D model; each 'side' rolls d6. High rolls go first unless you are using a two handed weapon, then you go last.</p><p></p><p>Or go get your hands on a "Drama Deck" from the Masterbook system and use it; the card determines which 'side' goes first, but often with good or bad 'things' happening to one side or the other. You can even add in the optional "Plot Deck" cards (same company; <a href="http://www.pigames.net" target="_blank">www.pigames.net</a> ) for added fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> *shrug* Just a thought...</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6987165, member: 45197"] Hiya! As someone mentioned way back at the beginning of the thread...go look at Kenzer & Co's Hackmaster (5th; the latest version), or even their Aces & 8's (which is a western RPG where the whole 'seconds count' and 'shot-clock' system started). Baring that...how about go in the other direction? In stead of trying to get all detailed and specific, go broad-brush stroke and cinematic. Each player decides what he wants his character to do, the DM figured out when the "camera" is on them, and when it is, just play it out. Maybe a quick d6 roll, high goes first; no adjustments, for participants that are "in shot". If whole-hog cinematic isnt' your thing...then what about just the old basic D&D model; each 'side' rolls d6. High rolls go first unless you are using a two handed weapon, then you go last. Or go get your hands on a "Drama Deck" from the Masterbook system and use it; the card determines which 'side' goes first, but often with good or bad 'things' happening to one side or the other. You can even add in the optional "Plot Deck" cards (same company; [url]www.pigames.net[/url] ) for added fun! :) *shrug* Just a thought... ^_^ Paul L. Ming [/QUOTE]
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