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Solving The Riddle of Steel
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<blockquote data-quote="Emiricol" data-source="post: 2249796" data-attributes="member: 469"><p>I wouldn't call the learning curve "huge", but there's definitely some thought that has to go into every round of combat. Once you get it down though, a fight can be resolved in minutes. The hit tables are one of the best features, I think, but they definitely do take getting used to.</p><p></p><p>The magic system is not my favorite, but I do love the epic feel of it. For my campaign we're using an Ars Magica conversion, but they'll be having a supplement come out in a few months that offers an alternate core magic system, which I will definitely be buying.</p><p></p><p></p><p>Riddle of Steel won't replace D&D on your table, I imagine, but it'll earn its own place in the gaming spotlight.</p><p></p><p>The quickstart rules are a good introduction. They don't capture all the flavor, and certainly only half the excitement of the amazing full system combat rules, but they'll give you a fine preview of it.</p></blockquote><p></p>
[QUOTE="Emiricol, post: 2249796, member: 469"] I wouldn't call the learning curve "huge", but there's definitely some thought that has to go into every round of combat. Once you get it down though, a fight can be resolved in minutes. The hit tables are one of the best features, I think, but they definitely do take getting used to. The magic system is not my favorite, but I do love the epic feel of it. For my campaign we're using an Ars Magica conversion, but they'll be having a supplement come out in a few months that offers an alternate core magic system, which I will definitely be buying. Riddle of Steel won't replace D&D on your table, I imagine, but it'll earn its own place in the gaming spotlight. The quickstart rules are a good introduction. They don't capture all the flavor, and certainly only half the excitement of the amazing full system combat rules, but they'll give you a fine preview of it. [/QUOTE]
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