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Somatic and Verbal - Value Added?
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<blockquote data-quote="happyhermit" data-source="post: 6868678" data-attributes="member: 6834463"><p>Personally I think they are worth the added complication, mostly because I don't really see much complication at all. I see them as something cool that can be used in particular circumstances but most of the time requires no overhead, that is a plus for me. I understand that some people have issues with the whole "hand economy" or whatever, but that hasn't been an issue IME, I think they are playing very RAW and yet against type in a particular way.</p><p></p><p>Many people seem to still think that wizards/casters are overpowered, this is another way to potentially make them more situation/resource dependent if wanted. Spell components are the same way, something cool if you want to use it, but no overhead otherwise. For example if one wants to reduce resurrection type magic, availability of diamonds can be used, otherwise it can be handwaved as GP=GP of diamonds.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6868678, member: 6834463"] Personally I think they are worth the added complication, mostly because I don't really see much complication at all. I see them as something cool that can be used in particular circumstances but most of the time requires no overhead, that is a plus for me. I understand that some people have issues with the whole "hand economy" or whatever, but that hasn't been an issue IME, I think they are playing very RAW and yet against type in a particular way. Many people seem to still think that wizards/casters are overpowered, this is another way to potentially make them more situation/resource dependent if wanted. Spell components are the same way, something cool if you want to use it, but no overhead otherwise. For example if one wants to reduce resurrection type magic, availability of diamonds can be used, otherwise it can be handwaved as GP=GP of diamonds. [/QUOTE]
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