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Some 3.0 / 3.5 Advice - Incoherent Ramblings
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<blockquote data-quote="Melkor" data-source="post: 1050472" data-attributes="member: 10786"><p>Thanks for the responses.</p><p></p><p>Remathilis - I'm glad to see you were able to sift through my rambling and understand exactly what I was trying to get at.</p><p></p><p>At first glance, It's easy to dismiss some things from 3.5 and just say 'screw it, I'll go back to 3.0'. But when I look at all of the changes to classes, monsters, spells, and other things (like the improved Damage Resistance rules), I really like a lot of 3.5.</p><p></p><p>I like the charts for Cover and Concealment in the 3.0 PHB on Page 133 instead of the blanket -4 Attack Penalty and flat 20% miss change....I'll probably keep that.</p><p></p><p>I like the new space rules in 3.5, but I can't quite understand why you use a corner of your characters square to a corner of an enemy square to determine Line of Sight instead of just the center of the model to the center of the enemy model ??? It seems like if a character is moving around in his 5' space, you wouldn't want to use the very edge of that space to determin LoS.....maybe it's just me.</p><p></p><p>I'm dissapointed because the conversion rules on the Wizards website don't mention the Arms & Equipment Guide or Savage Species. Arms & Equipment lists the weapons in the old way, and also shows all of the vehicles with Face/Reach - that's the stuff I can think of off of the top of my head.......Not sure about the Savage Species book, I haven't had a chance to read through it yet - 3.5 came out right after I got it.</p><p></p><p>In the end, I guess I'll have to pick and choose what stays and what goes - but it's such a pain in the ass to have to have two reference points when designing adventures.</p></blockquote><p></p>
[QUOTE="Melkor, post: 1050472, member: 10786"] Thanks for the responses. Remathilis - I'm glad to see you were able to sift through my rambling and understand exactly what I was trying to get at. At first glance, It's easy to dismiss some things from 3.5 and just say 'screw it, I'll go back to 3.0'. But when I look at all of the changes to classes, monsters, spells, and other things (like the improved Damage Resistance rules), I really like a lot of 3.5. I like the charts for Cover and Concealment in the 3.0 PHB on Page 133 instead of the blanket -4 Attack Penalty and flat 20% miss change....I'll probably keep that. I like the new space rules in 3.5, but I can't quite understand why you use a corner of your characters square to a corner of an enemy square to determine Line of Sight instead of just the center of the model to the center of the enemy model ??? It seems like if a character is moving around in his 5' space, you wouldn't want to use the very edge of that space to determin LoS.....maybe it's just me. I'm dissapointed because the conversion rules on the Wizards website don't mention the Arms & Equipment Guide or Savage Species. Arms & Equipment lists the weapons in the old way, and also shows all of the vehicles with Face/Reach - that's the stuff I can think of off of the top of my head.......Not sure about the Savage Species book, I haven't had a chance to read through it yet - 3.5 came out right after I got it. In the end, I guess I'll have to pick and choose what stays and what goes - but it's such a pain in the ass to have to have two reference points when designing adventures. [/QUOTE]
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