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<blockquote data-quote="Frostmarrow" data-source="post: 3989441" data-attributes="member: 1122"><p>I think I Heard Something</p><p>Play: Not in combat, indoors</p><p>Effect: The door is kicked in and anonymous bandits enter toting weapons.</p><p></p><p>It Can't Rain All The Time</p><p>Play: Outdoors</p><p>Efffect: Instantly the weather changes. Light, fog, rain, or lightning chosen by the player takes effect.</p><p></p><p>That Looks Uncomfortable</p><p>Play: In combat</p><p>Effect: A piece of equipment on an NPC can be used as a melee weapon against him. Damage equivalent of a critical hit dagger.</p><p></p><p>I Wouldn't Stand There If I Were You</p><p>Play: In combat</p><p>Effect: A large item falls from above on the head of an NPC knocking him out for a round, or deals damage like a greatsword (chosen by the GM).</p><p></p><p>*Click*</p><p>Play: In combat</p><p>Effect: A ranged weapon fails to deliver this round.</p><p></p><p>I'm Too Old For This ....</p><p>Play: Any time</p><p>Effect: You enjoy one round's worth of respite from any harm.</p><p></p><p>Check This Out!</p><p>Play: On your turn</p><p>Effect: Take a minute to describe your character relating to the present situation. Describe pose, clothing, visage, and demeanor. The GM might grant you an action point.</p><p></p><p>I Didn't Know I Had It in Me</p><p>Play: On your turn</p><p>Effect: Do something completely out of character and get away with it (at least for the time being). The GM might grant you an action point.</p><p></p><p>It Will Just Take A Spark</p><p>Play: Any time</p><p>Effect: An object in the vicinity catches fire. The object is not bigger than 5' cubed.</p><p></p><p>The Insmouth Look</p><p>Play: While perusing books and documentation.</p><p>Effect: You learn something disturbing about your origins. The details are worked out in cooperation with the GM.</p><p></p><p>Like A Fish Out of Water</p><p>Play: Indoors.</p><p>Effect: The room starts filling up with another element; earth, water, fire, or even air. The process takes 1d10+2 rounds.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 3989441, member: 1122"] I think I Heard Something Play: Not in combat, indoors Effect: The door is kicked in and anonymous bandits enter toting weapons. It Can't Rain All The Time Play: Outdoors Efffect: Instantly the weather changes. Light, fog, rain, or lightning chosen by the player takes effect. That Looks Uncomfortable Play: In combat Effect: A piece of equipment on an NPC can be used as a melee weapon against him. Damage equivalent of a critical hit dagger. I Wouldn't Stand There If I Were You Play: In combat Effect: A large item falls from above on the head of an NPC knocking him out for a round, or deals damage like a greatsword (chosen by the GM). *Click* Play: In combat Effect: A ranged weapon fails to deliver this round. I'm Too Old For This .... Play: Any time Effect: You enjoy one round's worth of respite from any harm. Check This Out! Play: On your turn Effect: Take a minute to describe your character relating to the present situation. Describe pose, clothing, visage, and demeanor. The GM might grant you an action point. I Didn't Know I Had It in Me Play: On your turn Effect: Do something completely out of character and get away with it (at least for the time being). The GM might grant you an action point. It Will Just Take A Spark Play: Any time Effect: An object in the vicinity catches fire. The object is not bigger than 5' cubed. The Insmouth Look Play: While perusing books and documentation. Effect: You learn something disturbing about your origins. The details are worked out in cooperation with the GM. Like A Fish Out of Water Play: Indoors. Effect: The room starts filling up with another element; earth, water, fire, or even air. The process takes 1d10+2 rounds. [/QUOTE]
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