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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Some Advice For a New Narrator
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<blockquote data-quote="W'rkncacnter" data-source="post: 9550407" data-attributes="member: 7033455"><p>how i see it, you have a few options. you could either find or make a generic class that could let players select from a broad set of class abilities. an o5e homebrew class could even work for that, if you find a good one. you won't find one in the official content, though.</p><p></p><p>you could also use a different system for the manor sections, like call of cthulhu, if you're desperate. i wouldn't recommend that unless you have a system you and your party already know like the back of your hand that you know would fit the bill, but it's an option if you're not satisfied with anything else.</p><p></p><p>the easiest solution i can think of - and probably what i would do - is to restrict the classes of the manor PCs to those that make sense for young educated victorian era adults (savant, maybe rogue, adept, and marshal, POSSIBLY fighter and ranger), and then use the <a href="https://a5e.tools/rules/out-retirement-optional-rules" target="_blank">"Who I once was"</a> optional rule to let players use abilities from their other sheets if they really want to. you could also change what knacks (e.g. soldiering knacks, exploration knacks, skill tricks, etc.) the players have access to if you want.</p><p></p><p>a5e is close enough to o5e that the effects of gritty resting rules shouldn't be that much different. though do keep in mind that short rest resources ARE more common due to maneuvers.</p><p></p><p>well, you could make it so that there's only very specific areas where a PC can reenter the book world - so the player isn't kicked out, but the party will have to regroup. you could also make it so killed PCs are still present, just not in their body, and can only interact with the world in limited ways (talking with other PCs, help actions, etc).</p><p></p><p>but also - you said the players have a pool of characters you pull from, right? maybe every time they die, the dead character is removed from the pool and they have to use a different character. that way things aren't so punishing that it kills the momentum (since the player will come back in some form), but they can't use the character that died ever again, and they risk running out of characters. you'd just need to decide what happens if someone runs out of characters. do their manor selves lose interest or belief in the worlds? do they have to randomly generate new characters? can they only enter the worlds as a disembodied spirit? do they die in real lif--i mean the manor?</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9550407, member: 7033455"] how i see it, you have a few options. you could either find or make a generic class that could let players select from a broad set of class abilities. an o5e homebrew class could even work for that, if you find a good one. you won't find one in the official content, though. you could also use a different system for the manor sections, like call of cthulhu, if you're desperate. i wouldn't recommend that unless you have a system you and your party already know like the back of your hand that you know would fit the bill, but it's an option if you're not satisfied with anything else. the easiest solution i can think of - and probably what i would do - is to restrict the classes of the manor PCs to those that make sense for young educated victorian era adults (savant, maybe rogue, adept, and marshal, POSSIBLY fighter and ranger), and then use the [URL='https://a5e.tools/rules/out-retirement-optional-rules']"Who I once was"[/URL] optional rule to let players use abilities from their other sheets if they really want to. you could also change what knacks (e.g. soldiering knacks, exploration knacks, skill tricks, etc.) the players have access to if you want. a5e is close enough to o5e that the effects of gritty resting rules shouldn't be that much different. though do keep in mind that short rest resources ARE more common due to maneuvers. well, you could make it so that there's only very specific areas where a PC can reenter the book world - so the player isn't kicked out, but the party will have to regroup. you could also make it so killed PCs are still present, just not in their body, and can only interact with the world in limited ways (talking with other PCs, help actions, etc). but also - you said the players have a pool of characters you pull from, right? maybe every time they die, the dead character is removed from the pool and they have to use a different character. that way things aren't so punishing that it kills the momentum (since the player will come back in some form), but they can't use the character that died ever again, and they risk running out of characters. you'd just need to decide what happens if someone runs out of characters. do their manor selves lose interest or belief in the worlds? do they have to randomly generate new characters? can they only enter the worlds as a disembodied spirit? do they die in real lif--i mean the manor? [/QUOTE]
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Some Advice For a New Narrator
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