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General Tabletop Discussion
*Dungeons & Dragons
Some advice for new DMs
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<blockquote data-quote="loverdrive" data-source="post: 8156469" data-attributes="member: 7027139"><p>Except they don't. Well, they do, as much as any other game -- to set up the situation, make judgement calls and spice up the game when it gets boring. Like, basic stuff.</p><p></p><p></p><p></p><p>But, in a stark contrast to D&D, PbtA games provide a solid framework with Agenda, Principles and Moves.</p><p></p><p>Things like "ok, the PCs just sit on their asses and don't want to do anything, what should I do?", or, more common especially with the players who are new as well "damn, the fighter wants to restrain enemy wizard to prevent him from casting spells, but there's nothing in the rules about that!" just never happen. You just follow the rules and make a move -- you show signs of approaching threat or you separate them or whatever. You describe a burned dying man falling to his knees at the tavern's doorstep, weakly warning others of approaching dragon, you say "Ok, you grab the wizard by his wrist, so the mofo can't weave magical gestures anymore. But, his minions form a line between you and your allies. What ya gonna do?"</p><p></p><p></p><p>I admit, it <em>may </em>be hard for people who've already played D&D or GURPS or Pathfinder and expect the rules to simulate things in fiction. But for those who ain't tainted, a simple "Reconstruct from miscellaneous bones" in Skeleton's stat block is much more useful and natural than something like "Undead Fortitude: If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8156469, member: 7027139"] Except they don't. Well, they do, as much as any other game -- to set up the situation, make judgement calls and spice up the game when it gets boring. Like, basic stuff. But, in a stark contrast to D&D, PbtA games provide a solid framework with Agenda, Principles and Moves. Things like "ok, the PCs just sit on their asses and don't want to do anything, what should I do?", or, more common especially with the players who are new as well "damn, the fighter wants to restrain enemy wizard to prevent him from casting spells, but there's nothing in the rules about that!" just never happen. You just follow the rules and make a move -- you show signs of approaching threat or you separate them or whatever. You describe a burned dying man falling to his knees at the tavern's doorstep, weakly warning others of approaching dragon, you say "Ok, you grab the wizard by his wrist, so the mofo can't weave magical gestures anymore. But, his minions form a line between you and your allies. What ya gonna do?" I admit, it [I]may [/I]be hard for people who've already played D&D or GURPS or Pathfinder and expect the rules to simulate things in fiction. But for those who ain't tainted, a simple "Reconstruct from miscellaneous bones" in Skeleton's stat block is much more useful and natural than something like "Undead Fortitude: If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." [/QUOTE]
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Community
General Tabletop Discussion
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Some advice for new DMs
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