Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Some alternate ideas for Goblins, Orcs and Elves..
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LoneWolf23" data-source="post: 1132189" data-attributes="member: 643"><p>Been building a homebrew campaign world for this online game of mine, and I've been doing some thinking about the races I plan to add to my gameworld. One PC's a ranger with Goblins as his Favored Enemy, and one's a half-orc cleric who's already mentionned Drow and Driders In-Character, so I know I have to have Goblins, Orcs and Drow, and thus I also have to add other Elves, too.</p><p></p><p>...But I still want to do something different. So here's what I'll do. I'll create variants on each race that will fit as seemlessly as possible into the campaign world, and into the Players' expectations, even as it surprises them with variety.</p><p></p><p>The Goblins, for starters, are just as organised and intelligent as Humanity (the dominant race) and have the advantage of genetic variety. For not all Goblins are Small Humanoids. Just as many are the same size as Elves or Humans, and some are taller and stronger. And they all share similar traits: features that somehow mirror the faces of elves and men, only sharper and more vicious, and an intelligence to match. They are also unified by the belief that They, not Humanity, are the rightful rulers of the world, and that their birthright was taken from them. </p><p></p><p>In game terms, I've taken the stats for Goblins, Hobgoblins and Bugbears, and put them all under the label of Goblins, explaining that they come in all shapes and sizes. Goblin groups can consist of any combination thereof, with leadership being held by the most powerful in the group, whether it's a powerful Big Goblin who rules through strength, a Short Goblin magic-user who rules through magical power of a high-level Common Goblin who leads because his plans work. </p><p></p><p>There are also beings known as Hobgoblins; They are Goblins (of all kinds) who have the Half-Fiend template, and often some levels of Sorceror to go with it.</p><p></p><p>The Orcs are pretty much your standard PHB fare, but there are many amongst the Orcs who are not as dull-witted or as chaotic as the average Orc. They are just as strong, tough and vicious as most orcs (though slightly clumsier), but their added wits allow them to become more cunning warriors, and thus become chieftains and warlords. They are commonly referred to as Orclords, and use the stats for Conqueror Orcs in Green Ronin's "Wrath and Rage" book: replacing the usual Orcish -2 penalty to intelligence and charisma (or perhaps wisdom) with a -2 penalty to Dexterity, and with the favored class switching from Barbarian to Fighter. Orclord wizards and sorcerors are not uncommon, especially in large armies.</p><p></p><p>Finally, while there are Drow who follow the classic "Dark Underdwellers who live in vicious, slave-abusing theocratic matriarchies with a spider fetish" mold, not all dark elves do. That's just one of the more powerful and well-known clans of Dark Elves, the Arachnis Clan. Another clan, the Nagaja clan, follow a snake-like pattern, and actually have more in common with Yuan-Ti (in fact, I may just used the Yuan-Ti Pureblood stats for them). The Good Elves are also spread into clans following an animal (or plant) theme, depending on their environment.</p><p></p><p>So, any opinions?</p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 1132189, member: 643"] Been building a homebrew campaign world for this online game of mine, and I've been doing some thinking about the races I plan to add to my gameworld. One PC's a ranger with Goblins as his Favored Enemy, and one's a half-orc cleric who's already mentionned Drow and Driders In-Character, so I know I have to have Goblins, Orcs and Drow, and thus I also have to add other Elves, too. ...But I still want to do something different. So here's what I'll do. I'll create variants on each race that will fit as seemlessly as possible into the campaign world, and into the Players' expectations, even as it surprises them with variety. The Goblins, for starters, are just as organised and intelligent as Humanity (the dominant race) and have the advantage of genetic variety. For not all Goblins are Small Humanoids. Just as many are the same size as Elves or Humans, and some are taller and stronger. And they all share similar traits: features that somehow mirror the faces of elves and men, only sharper and more vicious, and an intelligence to match. They are also unified by the belief that They, not Humanity, are the rightful rulers of the world, and that their birthright was taken from them. In game terms, I've taken the stats for Goblins, Hobgoblins and Bugbears, and put them all under the label of Goblins, explaining that they come in all shapes and sizes. Goblin groups can consist of any combination thereof, with leadership being held by the most powerful in the group, whether it's a powerful Big Goblin who rules through strength, a Short Goblin magic-user who rules through magical power of a high-level Common Goblin who leads because his plans work. There are also beings known as Hobgoblins; They are Goblins (of all kinds) who have the Half-Fiend template, and often some levels of Sorceror to go with it. The Orcs are pretty much your standard PHB fare, but there are many amongst the Orcs who are not as dull-witted or as chaotic as the average Orc. They are just as strong, tough and vicious as most orcs (though slightly clumsier), but their added wits allow them to become more cunning warriors, and thus become chieftains and warlords. They are commonly referred to as Orclords, and use the stats for Conqueror Orcs in Green Ronin's "Wrath and Rage" book: replacing the usual Orcish -2 penalty to intelligence and charisma (or perhaps wisdom) with a -2 penalty to Dexterity, and with the favored class switching from Barbarian to Fighter. Orclord wizards and sorcerors are not uncommon, especially in large armies. Finally, while there are Drow who follow the classic "Dark Underdwellers who live in vicious, slave-abusing theocratic matriarchies with a spider fetish" mold, not all dark elves do. That's just one of the more powerful and well-known clans of Dark Elves, the Arachnis Clan. Another clan, the Nagaja clan, follow a snake-like pattern, and actually have more in common with Yuan-Ti (in fact, I may just used the Yuan-Ti Pureblood stats for them). The Good Elves are also spread into clans following an animal (or plant) theme, depending on their environment. So, any opinions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Some alternate ideas for Goblins, Orcs and Elves..
Top