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Some assistance/advice for my DM (3.5)
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<blockquote data-quote="Soultpp" data-source="post: 6926580" data-attributes="member: 6822710"><p>Well, I can accept it, at least this time, as a miscommunication on his part. He didn't mean to lead us wrong exactly. He perhaps just worded it poorly and didn't properly explain himself.</p><p></p><p>I see what you're saying and yes some of the PrC do specifically state special requirements. After the 'reset to Lv1' thing I did point out specifically to the DM that two of the players' PrCs have special requirements that would need to be integrated into the game at some point. Specifically, he needs to think of something 'massive' enough to turn a paladin into a blackguard (which would have been well past done if we'd started at Lv 20) and a situation for a wizard to contact a fire elemental for the Elemental Savant PrC requirement.</p><p></p><p>I understand what you are saying about evolving organically. In an ideal world, I'd like for that to happen too. Unfortunately in a few case, if one doesn't plan specifically for the PrC, they'll never mean the requirements.</p><p></p><p>On the plus side, our group is extremely laid back in terms of power gaming, or "optimization"... In general, I'm considered the closest thing because I like playing casters, and I usually mostly play evocation preferenced (not specialized) wizards, or once a Psion(Kineticist). Also because I actually always DO build towards a specific build path, even something as simple as the Scythe user I was making before (I have a thread about that on here). But even I am agog at some of the power builds I've seen online. </p><p></p><p>Still, I digress. The point is to find a way to make the DM's job a little easier in how to handle magic items, ensuring we get the ones that are most helpful to our class, or at least the ones we might prefer. I thought about a 'master list' of items that could be a starting point for any character, and then maybe branching out with suggestions per character. We can't MAKE our magical items, because he doesn't like using XP in favor of a 'milestone' system.</p></blockquote><p></p>
[QUOTE="Soultpp, post: 6926580, member: 6822710"] Well, I can accept it, at least this time, as a miscommunication on his part. He didn't mean to lead us wrong exactly. He perhaps just worded it poorly and didn't properly explain himself. I see what you're saying and yes some of the PrC do specifically state special requirements. After the 'reset to Lv1' thing I did point out specifically to the DM that two of the players' PrCs have special requirements that would need to be integrated into the game at some point. Specifically, he needs to think of something 'massive' enough to turn a paladin into a blackguard (which would have been well past done if we'd started at Lv 20) and a situation for a wizard to contact a fire elemental for the Elemental Savant PrC requirement. I understand what you are saying about evolving organically. In an ideal world, I'd like for that to happen too. Unfortunately in a few case, if one doesn't plan specifically for the PrC, they'll never mean the requirements. On the plus side, our group is extremely laid back in terms of power gaming, or "optimization"... In general, I'm considered the closest thing because I like playing casters, and I usually mostly play evocation preferenced (not specialized) wizards, or once a Psion(Kineticist). Also because I actually always DO build towards a specific build path, even something as simple as the Scythe user I was making before (I have a thread about that on here). But even I am agog at some of the power builds I've seen online. Still, I digress. The point is to find a way to make the DM's job a little easier in how to handle magic items, ensuring we get the ones that are most helpful to our class, or at least the ones we might prefer. I thought about a 'master list' of items that could be a starting point for any character, and then maybe branching out with suggestions per character. We can't MAKE our magical items, because he doesn't like using XP in favor of a 'milestone' system. [/QUOTE]
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