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<blockquote data-quote="Sammael" data-source="post: 3729503" data-attributes="member: 4475"><p>My personal preference is not to wing it (or, at the very least, to wing it as little as possible). This preference was supported by the 3.x rules, but the method used increased preparation time because it required the application of a precise numerical method which took an insane amount of time (and wasn't 100% accurate).</p><p></p><p>I am not asking for rocket physics here. I want to see this <em>guideline</em> somewhere: "Turning a CR X brute monster into a social encounter generally reduces the CR by Y; to retain the same CR, you should add one of the following to the monster: Skill N, Skill M, Ability O, Ability P."</p><p></p><p>What I don't want to see is this: "Turning a CR X brute monster into a social encounter is not recommended; please use monster Y instead."</p></blockquote><p></p>
[QUOTE="Sammael, post: 3729503, member: 4475"] My personal preference is not to wing it (or, at the very least, to wing it as little as possible). This preference was supported by the 3.x rules, but the method used increased preparation time because it required the application of a precise numerical method which took an insane amount of time (and wasn't 100% accurate). I am not asking for rocket physics here. I want to see this [i]guideline[/i] somewhere: "Turning a CR X brute monster into a social encounter generally reduces the CR by Y; to retain the same CR, you should add one of the following to the monster: Skill N, Skill M, Ability O, Ability P." What I don't want to see is this: "Turning a CR X brute monster into a social encounter is not recommended; please use monster Y instead." [/QUOTE]
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