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Some bits about Monsters from the WotC boards
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<blockquote data-quote="Frostmarrow" data-source="post: 3729809" data-attributes="member: 1122"><p>Yeah, I think it fits with the new design paradigm that things should do what they are designed for. Also, monster tactics have already been published (in MMIV I suppose?).</p><p></p><p>It also fits with the 'new' idea of having lots of different monsters in an encounter that strengthen each other. The DM just reads what the monster1 does on round 1 and then monster2. He won't have to bother with the entire statblocks he'll just follow the instructions for round 1.</p><p></p><p>A sly DM might tag-team shieldwall formation hobgoblins with kobold slingers or even with a controller such as a mind flayer (or both). The kobolds' orders for round 1 is to move into line of sight/range and sling away. The mind flayer can have steps or be a <strong>free agent </strong> with which the DM gets creative.</p><p></p><p>This begs the question: Will monsters always forfeit initiative?</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 3729809, member: 1122"] Yeah, I think it fits with the new design paradigm that things should do what they are designed for. Also, monster tactics have already been published (in MMIV I suppose?). It also fits with the 'new' idea of having lots of different monsters in an encounter that strengthen each other. The DM just reads what the monster1 does on round 1 and then monster2. He won't have to bother with the entire statblocks he'll just follow the instructions for round 1. A sly DM might tag-team shieldwall formation hobgoblins with kobold slingers or even with a controller such as a mind flayer (or both). The kobolds' orders for round 1 is to move into line of sight/range and sling away. The mind flayer can have steps or be a [B]free agent [/B] with which the DM gets creative. This begs the question: Will monsters always forfeit initiative? [/QUOTE]
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