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General Tabletop Discussion
*Pathfinder & Starfinder
Some Changes to Base Attack Bonus
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<blockquote data-quote="Enoch" data-source="post: 1329869" data-attributes="member: 16354"><p>I haven't been to this forum in forever so forgive me if someone has already started a large thread about this subject.</p><p> </p><p>In my upcoming Fallen D&D game I plan on making BAB a skill. The character has a certain fighting style, and puts points into that. I am also using Ken Hood's d20 Martial Arts system. So I will also count the BAB skill as Technique.</p><p> </p><p>This is how I think I will break down the class/cross-class of the skill.</p><p> </p><p>Barbarian, Fighter, Monk, Paladin, Ranger: class skill</p><p>Bard, Cleric, Druid, Rogue: class skill, but maximum is the same as a cross-class</p><p>Sorcerer, Wizard: cross-class</p><p> </p><p>I am also using Ken Hood's Grim-n-Gritty rules, so I think I will make defense a skill as well. I haven't put much thought into this yet.</p><p> </p><p>So what things will I need to change? I think some classes will require more skill points so that they can retain their fighting prowess.</p><p> </p><p>Some things that I will need to take into account is the higher starting attack bonus. This is actually not quite that big of a deal because the last time I used the d20 Martial Arts rules most fighter types had really high defense to the point where almost nothing could hit them.</p><p> </p><p>Any thoughts? </p><p> </p><p>-Joshua</p><p>omnia vincit amor</p></blockquote><p></p>
[QUOTE="Enoch, post: 1329869, member: 16354"] I haven't been to this forum in forever so forgive me if someone has already started a large thread about this subject. In my upcoming Fallen D&D game I plan on making BAB a skill. The character has a certain fighting style, and puts points into that. I am also using Ken Hood's d20 Martial Arts system. So I will also count the BAB skill as Technique. This is how I think I will break down the class/cross-class of the skill. Barbarian, Fighter, Monk, Paladin, Ranger: class skill Bard, Cleric, Druid, Rogue: class skill, but maximum is the same as a cross-class Sorcerer, Wizard: cross-class I am also using Ken Hood's Grim-n-Gritty rules, so I think I will make defense a skill as well. I haven't put much thought into this yet. So what things will I need to change? I think some classes will require more skill points so that they can retain their fighting prowess. Some things that I will need to take into account is the higher starting attack bonus. This is actually not quite that big of a deal because the last time I used the d20 Martial Arts rules most fighter types had really high defense to the point where almost nothing could hit them. Any thoughts? -Joshua omnia vincit amor [/QUOTE]
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Some Changes to Base Attack Bonus
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