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General Tabletop Discussion
*Pathfinder & Starfinder
Some Changes to Base Attack Bonus
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<blockquote data-quote="Terath Ninir" data-source="post: 1329948" data-attributes="member: 47"><p>I'm working on a similar thing myself (currently in a lull whilst I run an Epic campaign). To do it right, so that you don't have things blow up in your face, you need to pretty much rework the combat system from the ground up. It's not impossible, but it is a lot of work.</p><p></p><p>One thing to stay away from: don't have a "swords" skill. Have a fencing skill, that gives access to all weapons that are used in fencing, as well as the buckler. Have the man-at-arms skill, that gives access to the D&D martial weapons, as well as light and medium armor and all but the tower shields. Have a centurion skill (as in Roman centurions) that is similar to the man-at-arms, but with only light armor, but also with tower shields. Then there's the knight skill...</p><p></p><p>A weapon like the longsword, thus, will be usable by many of the skills -- which matches reality, more or less. That size sword was used by pretty much everyone that could make swords.</p><p></p><p>Oh, you'll definitely have to change AC. It just doesn't work with a skill-based combat. I know. I tried to make it work, but it doesn't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 1329948, member: 47"] I'm working on a similar thing myself (currently in a lull whilst I run an Epic campaign). To do it right, so that you don't have things blow up in your face, you need to pretty much rework the combat system from the ground up. It's not impossible, but it is a lot of work. One thing to stay away from: don't have a "swords" skill. Have a fencing skill, that gives access to all weapons that are used in fencing, as well as the buckler. Have the man-at-arms skill, that gives access to the D&D martial weapons, as well as light and medium armor and all but the tower shields. Have a centurion skill (as in Roman centurions) that is similar to the man-at-arms, but with only light armor, but also with tower shields. Then there's the knight skill... A weapon like the longsword, thus, will be usable by many of the skills -- which matches reality, more or less. That size sword was used by pretty much everyone that could make swords. Oh, you'll definitely have to change AC. It just doesn't work with a skill-based combat. I know. I tried to make it work, but it doesn't. :) [/QUOTE]
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Some Changes to Base Attack Bonus
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