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General Tabletop Discussion
*Pathfinder & Starfinder
Some Changes to Base Attack Bonus
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<blockquote data-quote="Mordane76" data-source="post: 1329957" data-attributes="member: 7172"><p>SOME classes? All classes would require more skill points -- Fighters especially would have to have more skill points, else they would never be able to fight and defend themselves, not to mention do things like ride a horse or climb a rope. The rogue might be the only class that wouldn't require some boost in skill points, but if you boost everyone else, you have to boost him as well to maintain some semblance of equality. In the end, without overhauling the entirety of the skills system, I think this might simply be more work than whatever preceived reward you're expecting. </p><p></p><p>With the difficulties of uneven advancement and variability you'll throw in by making BAB and Defense both skills, you'll have a much more difficult time judging just what constitutes a challenge to these characters. Also, if it works for the PCs, it works for the villains and the monsters, which means you'll have to revamp their attacks and defense. If you're using PrCs, then many PrCs just became that much easier to get into early (since many have BAB requirements, especially fighter-based PrCs) -- many of these classes would become available around 2-3rd level using BAB as a skill.</p><p></p><p>I've used the GnG system before -- it's not bad, and has many redeeming qualities. I've perused some of Ken Hood's other house rules as well, and I've seen some innovative and exciting stuff, but I think this might just be too much. In the end, I think the present system laid down for attacks is probably much easier and usable.</p><p></p><p></p><p>A fighter needs at least 1 extra skill point per level to maintain their original BAB advancement. However, a fighter with the option of boosting their BAB like a skill will sacrifice their other skills for it. Using a defense mechanic like Ken's from GnG gives a fighter a Good Defense, which is basically like having a good save versus being hit. Thus, they need at least 1 more skill points every other level to maintain the original progression they would have enjoyed just using the system laid out by Ken.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1329957, member: 7172"] SOME classes? All classes would require more skill points -- Fighters especially would have to have more skill points, else they would never be able to fight and defend themselves, not to mention do things like ride a horse or climb a rope. The rogue might be the only class that wouldn't require some boost in skill points, but if you boost everyone else, you have to boost him as well to maintain some semblance of equality. In the end, without overhauling the entirety of the skills system, I think this might simply be more work than whatever preceived reward you're expecting. With the difficulties of uneven advancement and variability you'll throw in by making BAB and Defense both skills, you'll have a much more difficult time judging just what constitutes a challenge to these characters. Also, if it works for the PCs, it works for the villains and the monsters, which means you'll have to revamp their attacks and defense. If you're using PrCs, then many PrCs just became that much easier to get into early (since many have BAB requirements, especially fighter-based PrCs) -- many of these classes would become available around 2-3rd level using BAB as a skill. I've used the GnG system before -- it's not bad, and has many redeeming qualities. I've perused some of Ken Hood's other house rules as well, and I've seen some innovative and exciting stuff, but I think this might just be too much. In the end, I think the present system laid down for attacks is probably much easier and usable. A fighter needs at least 1 extra skill point per level to maintain their original BAB advancement. However, a fighter with the option of boosting their BAB like a skill will sacrifice their other skills for it. Using a defense mechanic like Ken's from GnG gives a fighter a Good Defense, which is basically like having a good save versus being hit. Thus, they need at least 1 more skill points every other level to maintain the original progression they would have enjoyed just using the system laid out by Ken. [/QUOTE]
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Some Changes to Base Attack Bonus
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